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    1. Edymnion

      Starmade Forge - Starmade comes to Mobile!

      Is it going to build a wall to keep the iPhone/Mac people out?
    2. Edymnion

      A compromise between the old Buy with Credits system and the new Fill BP with Blocks one

      How about a compromise in that if you are at a shop, your blueprint will have the option to add blocks from the shop inventory and you pay for the blocks normally? It would be the same as buying the blocks from the shop and then adding them manually, just letting you skip the "Open BP, see how...
    3. Edymnion

      Missile Failure.

      No, its just situational. They are hands down the best anti-pirate weapon in the game. They are hands down the best anti-carrier weapon in the game. They are the best weapon in the game any time you don't have friendlies in the area. Hell, even my carriers have M/M on board as an emergency...
    4. Edymnion

      Planned placing turrets from build mode from the blueprints

      Doesn't help when you're building a new ship and adding existing turrets to it. I have standard low profile PDTs I put on all my stuff, so the ability to just make a hole and tell it "Put Low Profile PDT here" while in ship build mode and keep going would be a godsend.
    5. Edymnion

      Planned placing turrets from build mode from the blueprints

      I'm adding turrets to my latest ship wishing to god I had this. Bump.
    6. Edymnion

      Missile Failure.

      Anything can take down a missile that can do damage to it, I believe. Problem being that the missile isn't an actual object so lock on missiles can't hit it, has to be dumb fired. And the AI doesn't have a good aim when it comes to missiles, so there will be lots of misses before one finally...
    7. Edymnion

      Missile Failure.

      You can do exactly that. Set the Bobby AI to aim at Missiles. Thats the basis of Point Defense Turrets (PDTs). Most effective PDT is a 1 block cannon/cannon because the tick rate is higher than a beam, and the AI leading the cannon shot has the same accuracy as the AI doing an instant lock on...
    8. Edymnion

      Initialize the Shipyard Space

      Temporarily, yes. But if it gets loaded/unloaded only while you are actively working on it, it shouldn't be that big of a deal.
    9. Edymnion

      Greater incentive to harvest derelicts

      Its in the Suggestion forum, not General. Which means this is the forum for "Things we'd like to see changed, suggestions to the devs for ways to do things differently than they already are". Thread placement means as much as what the thread itself says in cases like this. If they just wanted...
    10. Edymnion

      Initialize the Shipyard Space

      Might have changed recently as its been a little while since I've built anything big in a shipyard, but I've had times before where I'd be building large in a shipyard and got hit with "build area not initialized". Really? Since the shipyard has known boundries, can't we just initialize the...
    11. Edymnion

      Greater incentive to harvest derelicts

      Your suggestion was to strip all the other blocks off as scrap, then buy the station for the remaining blocks you wanted to keep. Doesn't have anything to do with changing how the derelicts work now, just how to better exploit what we have now. And if we're using what we have now, its better...
    12. Edymnion

      A Practical Question

      You could always disguise the teleporters AS the monorails and lifts. As in, you go into the lift, use the teleporter computer as the lift interface to pick your floor, and then you beam to an identical room on that floor and pretend like you just had a fast forwards through the long lift ride.
    13. Edymnion

      Greater incentive to harvest derelicts

      Honestly, you shouldn't be BUYING that many blocks in any manner if you're at all set up. I could run 200k plain armor blocks off with my factories in less time than it would take me to find a the right station, strip off the excess, buy it, then strip off the blocks I wanted in the first...
    14. Edymnion

      Greater incentive to harvest derelicts

      Could in fact extend that a bit. Right now buying off a derelict is an all or nothing. If we could get % recoverable, perhaps we could get a partial payment system where you could pay some of the full price in order to increase the salvage rate? Like if you paid 50% of the total cost, the...
    15. Edymnion

      Greater incentive to harvest derelicts

      I wouldn't mind them giving REDUCED materials. Like have a flat percentage chance (configurable in the config file) that any block removed from a derelict would be usable instead of scrap. Could set it low, like 5% default, with the option for the server to turn it up to 100% if so desired, or...
    16. Edymnion

      Greater incentive to harvest derelicts

      Well the main problem that we had originally was that derelict stations were TOO GOOD for salvaging. Nobody would actually play the game to set things up, they'd just head for the nearest derelict, strip it down, and then sell it all off for millions and just be set for life 5 minutes after...
    17. Edymnion

      Suggested Build mode suggestion

      Yes, I've been asking for outlines for build mode blocks for ages, because glass is indeed a monster to work with (as is black hull/armor). One tip I can give you for the glass though: The game keeps position based on block shape, even across block types. So if you get a Grey Hull Wedge and...
    18. Edymnion

      Planned placing turrets from build mode from the blueprints

      Oh yes, with how much PDT I give my ships, installing all of the turrets almost takes as long as building the rest of the actual ship.
    19. Edymnion

      It's time for Starmade to implement what it has always needed!

      Meh, I could go for stairs. Really just wedges with some chunks taken out. Don't need steps that are 3 feet deep.