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    1. Edymnion

      Jump Drive Overcharge

      Currently if you charge your jump drive and then lose some mass (like deploying drones) you can see that the drive retains the extra energy in that it shows a second more opaque slice of charge in the overlay. These days, the most dangerous thing in the universe for me isn't pirates or...
    2. Edymnion

      Need help starting game

      Hope you find it somewhat useful. Starmade is a lot like Minecraft in that: 1) It doesn't hand hold you through how to do everything. It has some tutorials, but honestly unless they've improved vastly since the last time I looked at them they're pretty much just super basic stuff. Knowing...
    3. Edymnion

      Need help starting game

      Okay, well for starters you're not going to be able to "afford" much of any kind of ship right from the start. Here is how I do a "quick start" on a new server: 1) Shopping Buy: Undeathinator Basic Factory Standard Factory Advanced Factory Factory Enhancer x9 Capsule Refinery Faction Block...
    4. Edymnion

      Planned Sector Boundary Spawn Protection

      I'd love to be able to tell it to put the first station block in the dead center of a sector as well. Again, I've built those large shipyards in the past where I thought I was good only to find out the last hundred meters or so spilled over a boarder and I had to move the entire thing and try...
    5. Edymnion

      Planned Sector Boundary Spawn Protection

      One thing I've had an issue with before but never thought to mention: We need protections in place to prevent a station from spawning so that parts of it cross sector boundaries. I've designed large stations in the past in single player creative where I could crank the advanced build area up...
    6. Edymnion

      When do we 'lock-in' ?

      If you are on a server that wipes that often, talk to the admin. See if they'll give you something like one free admin spawn to put your station back in. Or if they will let you add your home sector to a sector restore list to put you back the way you were. Or you know, find a new server that...
    7. Edymnion

      When do we 'lock-in' ?

      Every time you build it, you'll build it better. A few people could frankly use the kick in the pants to redo their thinking on some things. :)
    8. Edymnion

      Read by Council AI Assisted Aim

      So lead the shots yourself. I said clicking on the target directly would have the AI aim your actual fire like it was a turret. Don't click directly on a target, your shots fly normally. Best of both worlds. Doesn't have to be one or the other. Though frankly, if I had to choose one or the...
    9. Edymnion

      Read by Council AI Assisted Aim

      I don't think you're thinking that all the way through logically. The target changing direction or speed after you fire is something that neither method can compensate for. The reticule would move, and you'd need to move to follow it, but you either hold your fire when you see it moving or you...
    10. Edymnion

      When do we 'lock-in' ?

      I try not to use the dev builds, I get too used to stuff that isn't actually available normally and it makes it hard to play regular with my long term builds. Guess I'll just have to wait and see.
    11. Edymnion

      Read by Council AI Assisted Aim

      Agreed, I just went pirate farming today because I needed a break from building my new shipyard. I tried using my cannons against the pirates (custom pirates, bit stronger than Isanths, but not overly so) and it was just an exercise in futility. If they weren't right in front of my face, the...
    12. Edymnion

      When do we 'lock-in' ?

      Link, por favor? And for the actual topic of the thread: I'm all for revamping base things to make them better going forwards at the expense of current builds. We've already had a few of those, and they were for the best. Thrusters got a big redesign early on (they used to function like power...
    13. Edymnion

      Range to Target When Overheating

      Pretty simple one here this time. When you focus on a target ship/asteroid/station/whatever with F, the HUD gives you the distance to it in meters. When the target is overheating, the overheat timer replaces the distance readout. Makes it quite difficult to tell how close you actually are to...
    14. Edymnion

      Read by Council AI Assisted Aim

      Either way its the same basic thing. Point your crosshair at the lead reticule and have the game calculate where you should be clicking, or click on the ship itself and have the game adjust your aim so that the fire actually lands at the point you clicked. Personally I think the "You point at...
    15. Edymnion

      Read by Council AI Assisted Aim

      Which is completely negated by the simple fact that an AI turret can shoot them out of the sky with ease. I cover my larger ships in cannon/cannon and missile/cannon turrets because they chew things up like crazy, and focus my ship based weapons on lock-on torpedoes and a cannon I use for...
    16. Edymnion

      Read by Council AI Assisted Aim

      If you can actually hit a fast moving fighter at range with on board cannons on a consistent basis, you are definitely better than I am, or anyone I know.
    17. Edymnion

      Read by Council AI Assisted Aim

      Right now, the only really viable ship based weapons for taking out other ships are lock on missiles and beams (IMO), due to the fact that they can actually be accurately aimed by a human. Cannon fire, dumbfire missiles, etc for me at least are relegated to either base assault weapons (cannons...
    18. Edymnion

      Planned Build Mode: Flip Axis

      No, because there is no aligning like that in build mode. Top is top, bottom is bottom, and thats the way it always is. Being on bottom has a limited range of motion in where you can look, which makes it difficult to build. This flips the ship around in build mode (which again, you cannot do...
    19. Edymnion

      Sovereign Class (1:1?) WIP

      Looking very nice!
    20. Edymnion

      fleet mining?

      Seems to currently be broken. My mining drones that worked fine previously stopped responding to the mine command entirely a couple patches ago.