Search results

    1. Edymnion

      Pirates VS Griefers

      Agreed. Its not true PvP unless either side has a reasonable chance of winning. One side being able to roll over the other with no fear of losing is griefing, pure and simple.
    2. Edymnion

      Capital Ships?

      Well, flagship is already a specific designation for the control ship in a fleet, which could be a single core if you wanted it to be. Problem is that for years now Capital Ship and Titan have been used interchangably by the community. Seems Schine is officially giving Capital Ship an in-game...
    3. Edymnion

      Pirates VS Griefers

      Lets be honest. There is no difference between pirates and greifers. "But we're pirates" is just an easy cover for griefers to grief with impunity.
    4. Edymnion

      Starmade Forge - Starmade comes to Mobile!

      I wouldn't even want the full game in an app, I'd love to just have build mode. No asteroids, no physics, no AI, no fancy lighting. Just straight up "Here's a core and creative mode build. Over here is the export button that will let you email the blueprint to yourself."
    5. Edymnion

      Docked Command Ships

      Doesn't work, you can't maneuver the base ship from a docked entity, best you can do is make it a fleet and order it to a specific sector. You can't directly control it. Same goes for weapons, you can fire them in dumb fire mode straight ahead via wireless, but you can't aim them without...
    6. Edymnion

      Capital Ships?

      The game already actively promotes one man factions. I still have not seen any reason to join another faction or to let anyone join mine.
    7. Edymnion

      Recognized Simple solution for a horrible problem

      Well, its only really an issue with entities that are docked inside of other entities, so really that only applies to docked generators and drones/shuttles at this point. If we got some kind of modular docked fixed weapon system I would agree, but right now the actual applications that...
    8. Edymnion

      Recognized Simple solution for a horrible problem

      Personally my preferred way of fixing the problem is to add a new Power Control Computer. Link generators to the computer like you do weapons. Put the power cap on the individual computer, not the ship as a whole. So what you end up with is essentially the same concept as docked reactors...
    9. Edymnion

      StarMade cannons

      Well if you've already built the weapon, hit G to bring up the weapon list, and click on it. It'll show you a list of all the arrays connect to that computer, hit the + sign to open the dropdown, and it'll show you lots of stats for it. Including damage per shot, reload time, and power...
    10. Edymnion

      Capital Ships?

      I think the general gist of what I recall hearing was that you'd be limited to one capital ship per faction, and that the build restrictions normally present on ships (no shipyards, no factories, etc) would be lifted for capital ships. So that it would basically be a mobile station.
    11. Edymnion

      Fleet Control Buttons/Blocks

      Eh, what can I say? Got started on a new server after taking some time off, decided my default miner this time around would be a drone miner (then it became a hybrid miner with drones, because it was a little boring just floating there while the drones did everything by themselves), so I've...
    12. Edymnion

      New Launcher: Where Are The Tools?

      Ah, there we go. Thank you.
    13. Edymnion

      New Launcher: Where Are The Tools?

      Specifically I'm looking for the skin uploader, but also need the blueprint importer/exporter.
    14. Edymnion

      Fleet Control Buttons/Blocks

      I'd really like to have the ability to either put specific fleet commands on my hotbar, or to be able to automatically trigger them via logic. Example: My mining drone carrier currently has logic to launch the drones via an inner ship remote. Triggers all the logic to move the drones into...
    15. Edymnion

      Fleet Control: Mine Sector -> Mine Target

      Been running a serious mining drone fleet for the first time, so I finally have some real experience with it. Biggest thing I would like right now is the ability to tell the drones specifically which asteroid to start with. Especially at lower levels (as in, when you only have smaller ships)...
    16. Edymnion

      Docked Command Ships

      I'd want to see docked weapon racks act like traditional hard built systems. Have their computer show up on your hotbar, aim with the cursor, treat them in all ways like the rack was built into the ship directly. Telling them apart from turrets could be as simple as "If there's no Bobby AI...
    17. Edymnion

      Larger Thruster Plumes - With Color

      Plumes are disabled entirely whenever any block is placed directly behind them. Thats default code. The thrusters we have now have plumes, they're just tiny little halos. That mod basically stretches them out into full on jets. Yeah, thats why I added the ability to color the plumes. So we...
    18. Edymnion

      Docked Command Ships

      I'd love to be able to do that as well. Modular fixed weapons. Build a slot into your ship, and then build plug and play weapon systems you can dock into said slots. Can you imagine building a station with automated weapon swapping systems? The idea of building an arm that grabs a weapon...
    19. Edymnion

      Docked Command Ships

      Something that I would honestly really like to have is, for lack of a better term, a docking command ship. A relatively small ship that I could dock to a larger one, and then take control of everything the large ship has from the smaller one. Kind of a plug and play mobile bridge that I could...
    20. Edymnion

      Personal Build Challenges you give yourself?

      My suggestion for that is Missile/Cannon/Overdrive. Just be sure your main ship has lots of power generation, because they're going to drink it down like water when they all start firing, but damn are they going to punch above their weight class.