Search results

    1. Edymnion

      What is the Avg block count for ships

      Honestly I'd say there is no meaningful average in total, as there isn't even a meaningful agreement on what constitutes a small/medium/large ship. Whats gigantic on one server could be a glorified shuttlecraft on another.
    2. Edymnion

      Realism pique anyone's interest?

      The pirates would need a MASSIVE rework for a server like this, I think. Without shields, pirates will chew through anything no matter how big due simply to the fact that they can spawn in unlimited numbers.
    3. Edymnion

      New Jump Drive Effect?

      Ah, then yeah. No faction announcement of "Somebody is trying to jump into your system", just leave the "A friendly/neutral/hostile entity has entered your system" message after they get there like it is now.
    4. Edymnion

      New Jump Drive Effect?

      I'd say yes so that automated defenses can be used. If they aren't faction aligned, turrets can't shoot them down.
    5. Edymnion

      Planned [Again] Stairs/Ramps/Climbable 1/2-slabs

      Not true. A single suggesting for something that gets a lot of likes and quickly falls off the radar indicates a flash in the pan idea, a fad. An idea that keeps coming up over and over and over again by many different people indicate a far greater desire by the playerbase. I would put more...
    6. Edymnion

      New Jump Drive Effect?

      That would be ideal, actually. Mechanic that lets stations/other ships stop a ship from jumping in right on top of them with a side benefit of making it impossible to jump into a star? Thats win win in my book. Would also mean that you COULD jump right on top of a station/ship if you really...
    7. Edymnion

      New Jump Drive Effect?

      How about having the jump drive portal require a couple seconds to charge up once activated (like Moya's starburst), and in the mean time a portal entity spawns at the destination point. Portal exit has 1 hp, like missiles. If you destroy the exit portal with weapons fire, the portal is closed...
    8. Edymnion

      New Jump Drive Effect?

      Currently the jump drive uses pretty much the Star Wars effect for the jump, in that the ship stretches out and vanishes at a point, then pretty much just re-appears at the destination point. I'd like to see it spiced up a little. My favorite alternative on the stretchy jump? A portal jump...
    9. Edymnion

      Small Condensed Weapon blocks for Interior Turrets

      Heh, sorry dude, but screw that. If there's a hostile boarding my ship, they ain't gonna get the chance to go "Oh hey, there's a turret. I need to make complex battle plans to take it out". They're going to go "WTF just happened?" Fair fight? Homey don't play that. I'm vaporizing your ass...
    10. Edymnion

      Recognized Exploration/System Bonuses and Actual Empire Building

      Hey, just means you were using the Search function. People can complain about you not using Search, or necro'ing old threads. They don't get to complain about both. :)
    11. Edymnion

      Small Condensed Weapon blocks for Interior Turrets

      For the record, there are a few good ways of doing this that don't require new blocks. For one, a locked turret (one that doesn't move) still has a 30 degree angle of fire, so you can build one into a wall at the end of a corridor and it will still snipe anyone coming down it. You can also...
    12. Edymnion

      Star Trek 50th Anniversary Tribute

      Its been 50 years of Star Trek. We've had our ups, we've had our downs, but I'm here to pay tribute to the ship that started it all. Many have built her in the past, I'm sure many will build her in the future, but here's my take on the old girl, built one block at a time at 1:1 scale...
    13. Edymnion

      Planned Build Mode: Flip Axis

      Woo! The system works! :D
    14. Edymnion

      A question about shields

      Ooh, I missed where the limit was 25% of the mother's shields now instead of 50%. I heartily approve of that one!
    15. Edymnion

      Docking Beam on Pickup Points

      I'll keep it brief. My drones have their docker fairly well offset from the camera due to how my rail launch and recovery is set up. Makes it very annoying to try and jiggle back and forth trying to hit the sweet spot for magnetic docking to make it latch onto the pickup point when I'm having...
    16. Edymnion

      Read by Council Auxiliary Power Computer for logic access

      Agreed. The current design mechanic for the auxiliary power actively punishes you for large single arrays, so we're stuck with multiple smaller arrays that have to be manually toggled. Thats cumbersome and annoying, frankly. We either need to get rid of the self destruct mechanic, or we need...
    17. Edymnion

      When do we 'lock-in' ?

      Well, technically lock in signifies the start of beta. Alpha is a development stage where new features are still being added. Beta is the stage where everything is in the game and tweaks and proper final testing are done. Release is, well, release. Things CAN change dramatically during a beta...
    18. Edymnion

      Linking cargo to transporters

      I could get behind this. Shields have to go down to transport anyway.
    19. Edymnion

      Save those old docked Power Reactors and Shield Generators

      A good craftsman never throws away a tool. It might gather dust, but it is never thrown away.