One thing I've had an issue with before but never thought to mention:
We need protections in place to prevent a station from spawning so that parts of it cross sector boundaries.
I've designed large stations in the past in single player creative where I could crank the advanced build area up very high without bothering anyone (for making large shipyards), and then had a hell of a time trying to spawn it into an online server because it almost seems to randomly pick a place to spawn at, and when you're looking at a kilometer long shipyard in a 2km long sector, its not hard at all for it to overlap a sector boundary and start glitching out.
Some sort of protection to either not let it spawn in the first place (saving you cash and the effort of taking it apart again), or to make sure it slides the station around until it fits in the sector before deciding "this is where it will spawn" would be of immense help.
We need protections in place to prevent a station from spawning so that parts of it cross sector boundaries.
I've designed large stations in the past in single player creative where I could crank the advanced build area up very high without bothering anyone (for making large shipyards), and then had a hell of a time trying to spawn it into an online server because it almost seems to randomly pick a place to spawn at, and when you're looking at a kilometer long shipyard in a 2km long sector, its not hard at all for it to overlap a sector boundary and start glitching out.
Some sort of protection to either not let it spawn in the first place (saving you cash and the effort of taking it apart again), or to make sure it slides the station around until it fits in the sector before deciding "this is where it will spawn" would be of immense help.