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    1. StormWing0

      Look captain, no hands! (Auto-Jumpdrive!)

      One way to balance this is to make it so having multiple rings of modules increases the range if they are in front of each other. So having multiple rings like that could up the range for each ring but also eats more power. So two back to back separate rings would give you double the range, 3...
    2. StormWing0

      Planned Spawns

      Or just find a dock they can dock with, no need to check anything other than can they fit. :)
    3. StormWing0

      Is This Normal?

      noticed this happen a lot with lights, it's been going on as long as I can remember. :(
    4. StormWing0

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      There's 2 main intents behind the loot pinatas one is bursting into many clouds of loot rather than just one, the second is they are made of things you'd likely want to keep intact as much as possible so the idea is to try and board them, take out the faction blocks, take out the AI modules and...
    5. StormWing0

      Planned Spawns

      Another thing it could use is spawn ranges for the numbers instead of a specific number of a given ship. Could also have it so we could even do this to the blueprints as well so sometimes a BP for a given wave and level wouldn't spawn but other times it would.
    6. StormWing0

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      My computer vs Starmade is bad enough, Not sure I'd be able to get video running at the same time. >_>
    7. StormWing0

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      Well my splitter is likely to be a big pain in the *** to get done since it is a cluster ship and more like 5 rods of 2 ships each with many sub docked ships, turrets, chaff, and other things. >_> The Cargo ship is basically just ejecting cargo pods out to keep the player going after more loot...
    8. StormWing0

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      Hint Logic blocks and tons of docked entities. :P
    9. StormWing0

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      lol thankfully most schools in the same country have the same general break times. XD
    10. StormWing0

      Read by Schine Inter-galactic wormholes

      Normally when building gates I make sure I look for who has the most badass ships on the server and build the gate to withstand that. :)
    11. StormWing0

      Development roadmap?

      If you are so confident it is that easy than write a mod for the game that fixes the AI yourself. >_>
    12. StormWing0

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      I got 2 more ships left, hopefully I can get them done. XD The Loot Pinata Splitter and the Loot Pinata Cargo Hauler. Basically they both shed entities like mad but one is shedding things likely dangerous and the other is shedding cargo boxes.
    13. StormWing0

      Development roadmap?

      Someone obviously doesn't know how to run a game company. >_> Each team within the company does it's own thing and just because they are working on one thing doesn't mean they aren't working on something else. Also if you contract out work you no longer own said work and can't do jack to it.
    14. StormWing0

      Read by Schine Polish the game.

      I'm a programmer myself and here is one of the greatest evils of programming "adding polish and a few other things like it before you are getting ready to be done". If you try and polish something that isn't done you'll end up with the issue of when you add other things that also need polish or...
    15. StormWing0

      Turret Construction Questions

      As far as I can remember the main entity and the base of the turret need mass enhancers. The AI needs to be on the barrel. Also make sure the core of the base core is facing forward and the barrel core is also facing forward.
    16. StormWing0

      Look captain, no hands! (Auto-Jumpdrive!)

      o_o want to see. :P :p :P
    17. StormWing0

      Look captain, no hands! (Auto-Jumpdrive!)

      Highly unlikely they wouldn't be able to compete with logic drives since once they start going off unless you have setup a means of a specific number only being charged and fired at a time you are very likely to overshoot using a large number of them. Worst case I see happening is a small fleet...
    18. StormWing0

      The StarMade Server List

      OK now this is strange. O_o
    19. StormWing0

      Look captain, no hands! (Auto-Jumpdrive!)

      So far I don't see how this is op much less hard to figure out how to do. All you need is a logic clock linked to your jump drive computers. Although there is a bug with jump inhibitors not working on logic jump drives so just fix that and the problem should be solved. Also I still don't see...
    20. StormWing0

      StarMade Multiplayer - The New Server List!

      Site no longer working, there's some kind of hello world site application in its place. >_>