Well push effects might be useful for very short distances. The thing is a really tiny ship with just a core, power block, and thruster can hit max speed rather instantly so one tap of the movement keys and you are already a system away.
Strange I've seen the NPCs bug and fall through the floor to along with other bugs on the tutorial station. I think it is still happening on FilleCraft. I'll have to check later though.
I'm in agreement with making larger groups of warheads actually group together rather than be just a big clump of singles. Sure it'd lead to huge novabomb ships being made but so be it, these things need to actually group so we don't have to change the config settings. also their defaults need...
A logic clock with a count long enough to account for the power drain of them say about 16 to 20 seconds of delay before you need the clock to check again.
Well it isn't like the block would store its own color from the sounds of it and a single block if we did it the rail way could only hold 6 colors, this way someone could have as many colors as they wanted. Although I guess if we had a binary core with logic of some kind to change the color...
One limitation could be this only works in loaded sectors, so when the remote controlled ship goes out into unloaded space it stops responding to player input.
I'm guessing a simple way to send cargo from one entity to another is to have wifi blocks on both of them connected to storage boxes and when you dock it is able to transfer. :)
Just wondering what the smallest version of these is since I need an enemy detector for a small to medium sized ship but don't want it taking up a good chunk of it. I know of the two currently on the content section but do they get any smaller? All I need is something that simply says an enemy...
Yes it'd be nice to have an option to turn something like this on and off to see where the sector center is at all times but why just the sector center when you can also make the boarders visible as well? :)
I'd like this too since it'd be rather helpful, I've always found it strange why loot could only be picked up by the player or the ship core and ended up in the player inventory. Also a side note: Why not make loot spawn into inventories like storages, factories, refineries, etc? This way it'd...
It isn't going to be OP but I'd say limiting this to say being within a loaded sector range would be a good idea. Also why make a new block for this when we don't have too? Wifi Blocks on each ship connected to the cores of them but also connected to the cameras you want to remote into...
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