Going to see if I can get a couple of small fighters up and running by the next time you guys open up the server. Right now my faction has like 1 fighter and 3 miners so not much to go on. Any limits we should know about other than credits needed?
Final Fix of the Loot Pinatas. All I did was fix the Hauler and its logic issues. It still likes to fire off the cans when nothing is around but at least it is now playing nice. Only issue, I couldn't fully uncharge the jump drives without taking it apart so when it spawns it is gone not more...
It still likes to fire off those cargo boxes when nothing is around but at least it isn't on spawn this time. Also replaced the enemy detector with a functional version of it and added some lighting in the back of it.
just noticed a logic error on the Loot Pinata Hauler. >_> Placed the logic too close to the rails and the NOTs are getting signals from the activation blocks and the rails. :oops::oops::oops: So that means the cargo boxes don't launch. >_> I'll fix that in a sec but not caring at this point...
yay last one in but the cargo launchers don't want to play nice for some reason. O_o I know the setup works but it doesn't like me right now. XD In any event all of them are in. Keep in mind any battle with Loot Pinatas isn't likely to last long since they will jump out the very second they...
No idea what I'm looking for in there but it says status of that blank page is 200. What's strange is everything works fine on other computers but this one stopped liking the banners and the page they are from a while ago but not sure when.
No clue I just Print Screen'd it but I'll look for the code if I can get it.
No clue how to get the code since it isn't showing up in the HTML for View Source. >_> It just gives me a blank page. Might have been something I downloaded or haven't updated but not a clue what it could be.
If you have no thrusters and no other means of movement the AI will just sit there and spin but not move out from where it is. So yes this type of drone is as some call it a Satellite. Very handy for guarding things that don't get much traffic. :)
This would be fun to see, just keep the default AI as a premade setup while changing from that setup would change how it functions. Though from the looks of this it'd require being able to save items to BPs. A simple solution to avoid storages with tons of items saved with this idea's items...
Running into this bug lately and as ignoreable as it is I'd rather not have someone misdock their huge ship and end up with half of it inside my station. Not sure if a server specific issue but I'll check later to see if this is the case. First noticed it on Fillecraft so I'll check other...
Really tempting to come up with a super long range instalkiller ship just to watch people run back to base for repairs. :D :P
In any event thick enough armor can stop quite a bit, shields are still useful but you need to have way too many in my opinion. The shield rechargers should have the...
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