Nope. I didn't skimp. I do I.T. for a living so I know the value of using good parts. The PSU was an EVGA Super Nova 850 watt unit. My rig was built from quality (or so I thought) parts. But then again, virtually everything is made in China these days. The drive was an SSD so data...
So for those of you who may want to know, my gaming rig blew a gasket on... (wait for it...) Black Friday. :LOL:
This was my intial reaction after realizing my PC was out of commission...
The power supply shorted out and cut the power to my entire house for 2 seconds before taking out...
This is true. The best way to do a variable range AMS is to line up the different weapon systems on the same barrel axis. For example. For a long range detection system, place a cannon+cannon computer system and a cannon+beam system. Place a cannon block linked to your C+C primary then...
Aha!!! The man who started my micro-turret madness... I have to side with you on this idea. Leaving your PD turrets unprotected is just asking for trouble.
My ships average about 100 in length so my turrets tend to be small. However, it should be noted that both my point defense wings and my...
Yeah, I'm going to have to say no on the admin voting thing.
I fail to see why personal preference should dictate any bonuses given, rather than an actual game mechanic. That just sounds like a trouble waiting to happen.
How about this?
- All mass added to a planet plate (excluding...
Looks like someone's been playing Sins of a Solar empire... :^D
Regarding the function of cities; Some of my more decorative structures are filled with shields, factory enhancers or power capacitors to simulate 'production' and 'infrastructure'. The larger the city, the more buildings that...
I actually have city templates for civilian buildings on a planet as well as proprietary build components that are unique to my faction's stations and mobile command bases. These allow me to assemble the basic structure for a Star Axis station in a matter of hours and ensure that most of my...
I'm with you 100%
In the game's current state, the only incentives to build a city are bragging rights and a steady creative outlet. Since I enjoy both, cities are what I prefer to build in this game; even more so than ships. It doesn't matter where I build them so long as they are a large...
Sometimes, I miss the *old* weapon system. Back then you could easily make a weapon that fires that fast. This was due to the power failure resulting from depleting your ship's power lasted only a split second and did not impede you from fire the next shot. So the instant there was enough...
Troublesome? Naaaaah! ;)
Auto-loading is pretty straight forward if you make friends with rails and logic. This method can be scaled to fit larger/guided torpedoes. Just keep in mind; the "devastation" Ultragamer2000 speaks of is only achieved by exploiting the glitches in collision...
For real world reference, a real shotgun with an 18" barrel (cylinder bore/no choke) will expand its spread of pellets approximately 1 inch in diameter for every yard traveled. 10 yards typically yields 10-11 inch spread patterns. Space has almost no friction so any shotgun pellet spread...
+1
Pickup rails/pickup points and are a royal pain.
I was going to do a factory for my utility armor and station security units but I put it on hold when I realized that pickup points/contact docking ignored nearly every attempt I made to dock an object without using a rail docker beam...
This thread reminds me of how I became allies with several factions in multi-player.
I was visiting another faction's base when they came under attack by some pretty beefed up custom NPC pirates. Judging by the in-game chat, the others were kind of unprepared and started scrambling to dock...
No they're not.
This is...
All jokes aside, planets are hit or miss. I've been on planets and never caused an issue. Other times, it was lag central. Planets are ineffectively implemented but their lag level depends on the individual planet's mass, its topography extrusion and any...
Wait a minute... The Trade guild? That might be a solution. Get stranded? Call the trade guild for help.
- Add a distress beacon function to astronaut mode for when you get blasted to the stone age or stranded in space with no blocks/credits.
- Activate the beacon and an acknowledgement...
...and these are the kinds of people who take away from StarMade in the first place. The mean spirited and blood thirsty, who want the thrill of the kill, (even the target is defenseless) have no place in a creative society. Any points they make will fall on deaf ears.
While I'm...
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