That, my friend is my medium planetary miner. They're designed to flatten the terrain of a planet for city building and come equipped with an anti-gravity system for low orbital mining, 8 point defense guns and a utility armor suit for planetary landings. I used to fly them back when I was on...
He's right. There were some short lived 'orbit' tests done by Mushroom Fleet in the past but the craft they used was basically a core and the pilot had to be in constant control of the craft for it to work.
As it stands now, you can't just throw a satellite up in space and expect it to...
Agreed. I found that even finding the occasional random generated pyramid or city was enough to get my RP juices flowing.
... just as I'm sure players who accidentally stumbled across my planet lost their shit and wanted to take an away team to the surface to check it out.
I was even...
I'd love that but for for that to become a reality, Schine needs to do something with these crazy collision checks.
If I were to offer a way to optimize/redo planets I would suggest eliminating the collision checks for everything below the lowest point on the surface of each plate; leaving...
I had almost forgotten this thread...
Cerberus Heavy Tank.
Close Formation Defensive fighter: Point Defense Model
Star Axis Station security
Custom armaments for the Titan Mobile Armor
From left to right: Gauss Rifle, Sniper Rifle, Auto cannon, Guided RPG Launcher
Are our points of view really that different?
I value authenticity of a design just as you do since, the concepts behind my designs are literally 4 times older than StarMade itself and not found in any other sci-fi universe. This game is about creation and self-expression. With that having...
Agreed. I am in full support of protected blueprints. Schine is of no concern of any of us. While they may use our work to improve the game (NPC fleet submissions for example) they aren't going to directly impact our experience in multi-player. The purpose of this thread is to allow for...
Actually, they now say the exact opposite in the End User License Agreement. In the EULA, they specifically state that anything posted in community content can be used or modified by Schine. They also warn against posting anything in community content or uploading to multi-player that you...
Yes. In fact, that's that's a big part part of our concern. Some of us do not want it to be that easy for someone to copy our work. That's why we had the talk about having to go through the trouble of manually reverse engineering a ship to make a copy of it rather than just clicking a...
Rasinbat is correct that defeating armor should take priority over DPS considerations but there is more to it than that.
I've broken down my explanation in order of priority as applicable to most combat situations.
Priority 1; drop their shields: Before we even have a discussion about...
Larimar: ocean/lake water texture.
Blue force field: holographic displays
Pipes: lamp post base, drill press, small gun barrels
Decorative pipe blocks with decorative switch boards: Large circuits/power plant textures
Missile tubes or salvagers: wheels for small decorative ground vehicles...
Cities were previously one of my favorite things to build in the game. Unfortunately, since planets are seriously broken due to lag issues, they no longer have a prominent role in multi-player. Once planet lag is fixed, you'll see a lot more faction made colonies popping up.
As for room...
Scaling will always be a weakness of this game since people can't stay away from titans/capitals. I specifically hover around the 100-120 meter size range to give some semblance of scale when operating around planets. That way, the planet doesn't like it's orbiting me instead of the other...
I'm taking a slightly different approach to station point defense this time. I'm revisiting the old "close formation defensive fighter concept" again to give my turrets better clearance of the station's city structures. These guys have a longer engagement range and spit a LOT of lead at...
This is bad. If our observations are any indication, then every single home base in multi-player is a potential lag generator. Dock a ship to a station; the box gets bigger. Dock something to that ship; the box gets even bigger. Build a long rod/beam to dock a capital then lag goes...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.