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    1. Dr. Whammy

      Using ships as modular turrets.

      It can be done but you may run into thrust issues if you're not careful. Also, make sure to use plenty of rail mass enhancers on your turret bases or your ship/guns will rotate at a very slow rate.
    2. Dr. Whammy

      Tips for cloaking ships

      The best way to do a cloaking ship is to maximize reactor block efficiency. You do this by building long lines, crosses and/or angles. Make the reactor array take up the largest dimension possible while using the least amount of blocks. This is an example of a small basic cloaker/jammer...
    3. Dr. Whammy

      Bobby AI Warhead Option

      Yes... so much YES!!!
    4. Dr. Whammy

      Read by Council Hinder design theft

      Sorry, (inserts foot into mouth) I'm not up to date on all this new online lingo. But yes, I agree; if someone takes the time to imitate your designs, you must be doing something right. ;) That's why I like this community so much. For the most part, people here bounce ideas off of each...
    5. Dr. Whammy

      Read by Council Hinder design theft

      It's funny how the lines between "flattery", malice and blatant disrespect have become so blurred. If someone says, "Hey, you have a nice looking bike" then cuts the chain lock and steals it when you're not looking, how flattered would you feel?
    6. Dr. Whammy

      These are not the planets you are looking for (makes hand motion)

      Multi-player immersion. I want to create environments where players can visit and interact in a neutral setting while enjoying sight-seeing and local activities. To be honest my desire for fauna isn't all that complex. I just want some "LV426" type scenario to go down so I can have an...
    7. Dr. Whammy

      Introducing The United Star Axis

      Ok... Let's try this again. I have some more interior work to do and I need a few point defense turrets but you get the idea.
    8. Dr. Whammy

      Introducing The United Star Axis

      Almost there... stay on target! :confused:
    9. Dr. Whammy

      Introducing The United Star Axis

      Yeah, this was a 75% loss in work progress. Bummer. Luckily, I recently made blueprints of all my ships and stations spawned nearby. My planetary bases/cities are all saved via templates so I can sprout an entire city in a matter of hours. I also tend to save my ship/station designs in...
    10. Dr. Whammy

      Introducing The United Star Axis

      I just got an SQL exception error that wiped out my universe!:mad: I now have a fair amount of 'damage control' to attend to... I'll try your suggestions as soon as I get everything setup again. Yeah... I lost all the progress I made on this ship and have only the basic hull shape. If I...
    11. Dr. Whammy

      Ion Cannons are they useless?

      Actually, the torpedo variant was Pathfinder MK4; the test bed for my removable 100x Launcher. This is Pathfinder MK 6; which swaps the torpedoes for a +200% ion cannon damage boost. I made this after a brief PVP encounter where I learned about shield tanking, the 'hard way' ;). This model...
    12. Dr. Whammy

      These are not the planets you are looking for (makes hand motion)

      I think that with the game's current limitations, there's really no way to give a more realistic size for planets when people are building 500 meter long ships. Giantism, with regard to ship size, kills a lot of the need/use for planets and feeds the whole "planets are just big asteroids"...
    13. Dr. Whammy

      Introducing The United Star Axis

      Yeah, everyone keeps saying "make it move!" In the future, when the game is optimized so that lag isn't such an issue, I'll definitely do that. For now, I have to limit myself a bit since the Mobile Command System is going to be a trade hub of sorts in the multi-player universe. I doubt...
    14. Dr. Whammy

      Thanks man. I've been working on a few designs that deviate from my usual. More will be...

      Thanks man. I've been working on a few designs that deviate from my usual. More will be right around the corner.
    15. Dr. Whammy

      Ion Cannons are they useless?

      Agreed. Although, there are some situations where a dedicated anti-shield setup is desirable and not having enough sustained damage output to keep their shields down can cost you a fight. After all, shields regenerate. Armor does not. This station model has beefy shields (3 million, I...
    16. Dr. Whammy

      Engine Porn

      Star Axis light convoy transport
    17. Dr. Whammy

      Introducing The United Star Axis

      Star Axis new generation light transport ship; inspired by the convoy transports in episode 9 of the 1990s anime series; Teknoman. This ship is a work in progress but it will be my default trade ship for the foreseeable future. Each of the 4 cargo bays can hold either a fighter or a space...
    18. Dr. Whammy

      Ion Cannons are they useless?

      My tests show otherwise. I just put a cannon computer with 2 cannon modules on it which hit shields for 20 damage. A cannon computer with a single cannon block linked to an ion computer with a single ion block did 40 damage to shields. I did this test after I read your response.
    19. Dr. Whammy

      Docked Space Station Parts

      My Mobile command system is an example of that. It is basically a large ship that docks around a station. The "ship" in the left picture, is comprised of the main structure and a diagonal extension which sets the 4 pylons and the turret mounts to face at a 45 degree angle from the rest of the...
    20. Dr. Whammy

      Ion Cannons are they useless?

      Ion Weapons when used for their intended purpose are anything but useless. Ion cannons are specifically designed to destroy shields. If you want a dual purpose weapon, try limiting the ion effect to between 75-90% The larger the gun, the larger the percentage of ion effect you'll want to...