1: Logic to disconnect ships and such from Anchor block.
I worked it out. What I need is a logic disconnect for core anchor to disconnect ships and so on.
Then I can grab the Ship and item and force it onto a rail system. and I can use some smaller factories to build drones.
With that ability I can create a production facility that creates ships sends them to a location and then loads them with drones all automatically.
2: Production run logic.
The ability to either turn on the shipyard and produce a load recipe with logic or the ability to enter a run count for production.
3: completion signal from ship yard computer to trigger when a ship is done.
4: considering the complexity of some logic it might be advantageous to start using a bytes worth of data as a logic signal. While an on off bool seems to be nice it costs the same thing in java resources. It still uses a byte for that single bit representation. So why not make use of it and expand what can be done.
You don't have to take my word on that last part. http://chrononsystems.com/blog/hidden-evils-of-javas-byte-array-byte
I worked it out. What I need is a logic disconnect for core anchor to disconnect ships and so on.
Then I can grab the Ship and item and force it onto a rail system. and I can use some smaller factories to build drones.
With that ability I can create a production facility that creates ships sends them to a location and then loads them with drones all automatically.
2: Production run logic.
The ability to either turn on the shipyard and produce a load recipe with logic or the ability to enter a run count for production.
3: completion signal from ship yard computer to trigger when a ship is done.
4: considering the complexity of some logic it might be advantageous to start using a bytes worth of data as a logic signal. While an on off bool seems to be nice it costs the same thing in java resources. It still uses a byte for that single bit representation. So why not make use of it and expand what can be done.
You don't have to take my word on that last part. http://chrononsystems.com/blog/hidden-evils-of-javas-byte-array-byte
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