StarMade 0.052 - New Coop Game Mode

    schema

    Cat God
    Joined
    Feb 17, 2012
    Messages
    1,552
    Reaction score
    2,604
    • Schine
    Hello and welcome to StarMade.
    This update features some important Bug fixes, tools as well as the promised new Game Mode "Coop Death Star"

    The new Game Mode: Coop Death Star
    This game mode is in short words "survive all enemy waves". Every 5 minutes, a new wave will jump to your system and try to eliminate your precious death star. Get some friends together and fight the enemy together or engage the enemy alone. And this is just part of the fun.

    Create your own ships to be used in the enemy waves
    You can create any type or form of ship to be your enemy. Build some mighty destroyers and watch your friends getting destroyed by masses of your creations.The waves come in different difficulty levels. The later the wave, the higher the level of the wave. While Level 1 only uses the cheapest ships in your catalog, the last wave will use the most expensive ships available. But don't worry, you are save to build your ship within shop distance. The enemy won't attack you there.
    There is also a new admin-command available for testing: /initiate_wave <level> <spawncount>

    More Complex AI

    • The AI now won't attack players, that are near any Shop. This allows the players, to build their ships in peace. The enemy will however attack your death star in the meantime, and possibly winning the round by destroying it.

    • The enemy AI will now react to player aggression.


      Shooting an enemy will produce instant aggression and the enemy will attack you.

    • Being near an enemy for too long might end in aggression towards you

    • If you are pursued by an enemy because of aggression, you might escape if you are far away from that enemy for a period of time

    [*]
    The AI now also attacks players without ships


    New Tools
    There have been two more tools added to StarMade for easier access and management:

    Database BackUp and Reset Tool
    It's now possible to reset the universe with only one click. You can also choose to automatically save your Universe as a backup. There will soon also be Universe picking, where you can switch between saved Universes

    Ship Catalog Management Tool
    This tool allows the player to externally edit the ship catalog entries. You can further customize your 'coop death star' game by specifically selecting, which ships can be used in waves and which ships can be bought in ships. Also the tool has a delete function to remove unwanted creations.


    noteworthy Bug Fixes

    • In the aftermath of the performance update, the shields would not display

    • Also in the aftermath, the salvage/docking beams didn't display anymore

    • People were forced out of their ships in multiplayer games when a re-synchronization caused a re-request of segments. A security loop thought, the core was deleted and threw the player out of the ship.

    • There is now an easy to read Error Message when trying to use advanced effects on a graphics cards, that doesn't support it. The game will switch off the features and can be continued.

    • There is now an easy to read Error Message if the minimal requirements of StarMade are not met by the graphics card.

    Things to come
    People have made some very good suggestions of what to add in the game, so I will implement some of the over the next days. So look out for some balance updates, new modules like explosive blocks that detonate on collision, or stealth blocks that enables you to not be displayed on the HUD for a short amount of time or even use camouflage.
    Of course I will prioritize any bugs, that people send in.