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    1. MacThule

      Since when did stars shoot missiles?

      I don't want to see star damage nerfed... I just want to know it's coming... as if our frikking spaceships had some kind of magic "sensors" or something that alerted us beforehand... not once a ship was already irrevocably committed. I know basic heat sensors are pretty far out-there fantasy...
    2. MacThule

      Convert asteroid into station?

      Look in community content here on the docks. I've seen someone post station entities that are asteroids. You can use that as a starting point for an asteroid station.
    3. MacThule

      Recognized Event Reports

      I do like the idea of time delay based on distance and a (small) chance of receiving no report that increase over range! I'd be happy with ansible-like instant info, of course, but your take would be very fun and gritty. I hope this is still something that we might see in the relatively near future.
    4. MacThule

      War Declarations

      Thanks. I suggested a feature that would do this right before fleets were released because it became instantly apparent that something vital was missing.
    5. MacThule

      War Declarations

      It's a bad loophole. Agree with OP except including allies should be a separate option, because if you like to fight alongside allies there will be friendly fire sometimes, and the last thing you need is an allies cruiser's turrets turning on you mid-firefight. I still want to see players able...
    6. MacThule

      Technology Progression

      Without tech the result is already the same! The result is the same right now, in-game for any timeline which a faction has been on-server longer than a new solo player already. The faction has turreted stations, fleets, cruisers, a titan, a vast storehouse of wealth, a long list of allies...
    7. MacThule

      Faction Merge

      I didn't think there was anything in the proposal about forcing (or even encouraging) solo faction players to merge with other factions; sorry if it comes off that way. Some prefer solo play. I'm all for it. I've posted elsewhere encouraging server admins not to oppress 1-man factions. Not...
    8. MacThule

      So I just saw the Blackhawk evidence, truly shocking, unless you were a server admin. (+extra stuff)

      He's just trolling here now because his troll cave (SS) doesn't see much traffic anymore and he's getting bored. He opened with "do you think I'm an asshole" in an obvious bid to draw people who know him into a game he believes he can win of making others look like assholes while showing how...
    9. MacThule

      Biological components please!

      So basically two ships merged into one - each with all the normal requisites and dependencies it would normally have? Optimizing such an entity could be extremely difficult.
    10. MacThule

      Faction Merge

      I would just say caveat emptor. Merging factions should be cautious and hedge their own fortunes against treachery. If I merged into a larger team, I would still keep a deep-space cache or three on hand in case of emergencies. If others are careless about such things... they will certainly reap...
    11. MacThule

      Technology Progression

      No. A tech system capped at ~10% bonus could not lead to insanely strong bonuses.
    12. MacThule

      Technology Progression

      I think it can function; it's mainly a system of long-term buffs or bonuses, and buffs do function in almost every persistent MMO. I don't think it would destabilize if capped by energy availability or something like. New players can easily join established factions, or form large factions of...
    13. MacThule

      Technology Progression

      I suggest that we discuss technology progression. How viable would that be? What could be gained in terms of playability? What would we like that to look like in Starmade as it is (including within planned, near-future upgrades)? I feel like any functional form of technology progression would...
    14. MacThule

      Faction Merge

      A button in the Faction Menu (H) that brings up a field where a faction founder can type in the name of another faction. A confirmation dialog appears when a valid faction is entered, disclaiming that all faction members and assets will become members or assets of the other faction, Are you...
    15. MacThule

      Dialogue Terminal

      This would be superb. It would also allow one terminal to house menus with many, many pages of information. To start with, implementing the simple terminal that activates an owner-edited dialogue should be extremely easy for the dev team and I hope the council forwards this proposal. Seeing...
    16. MacThule

      Biological components please!

      Actually I think the idea of organics relying on planetary materials to produce blocks is good, because currently they aren't useful for anything else. Minerals from asteroids would be food, synthesizing new components to expand a fleet would require visiting several planets to collect vital...
    17. MacThule

      Dialogue Terminal

      I like the new non-cubic computer decoration. I would really love to see a computer terminal that actually brought up a dialogue. Something where owners could write/paste a decent amount of text in full paragraphs. The game is complex, and communicating the subtleties of mechanics, faction...
    18. MacThule

      Biological components please!

      I'm not really sure, but I can see that restricting bioreactors to fueling organic specific functions would certainly facilitate hybrid/borg entities because it would prevent players simply spamming a second bioreactor to extend their softcap. Restricting bioreactors to powering regen &...
    19. MacThule

      Biological components please!

      Another point that could balance the strengths of biological units could be giving digestive generators a lower power soft-cap. This would push organics playstyle towards smaller, swarmier approaches (schools of fish) and we wouldn't see very many bio-titans/leviathans because they'd be...
    20. MacThule

      Astronaut assault weapons

      You know what else makes a good breaching tool? Light saber. And we already have the effect in game, all that's needed is a modified flashlight model and addition of proper damage to anything occupying the cube it passes through. Also blocking any weapons fire that enters that single cube ^^