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    1. Madman198237

      How to make efficient salvage beams and lower lag

      Those aren't really AI mining turrets though. They just allow you to apply some extra automation to mining.
    2. Madman198237

      How to make efficient salvage beams and lower lag

      No AI mining turrets, but you can make a salvage turret, as long as it's run by a player....at least as far as I know.
    3. Madman198237

      Mining and Asteroid Changes

      I'll have you know that I offered plenty of constructive criticism. In other places. Also, I did mention how to improve this suggestion. (Don't make it) And I agreed with the idea of improving the economy....just in other ways that do not involve this suggestion at all.
    4. Madman198237

      Pirate Mechanics

      Longest range weapon. AI will always stay as far away as they can while still shooting back.
    5. Madman198237

      Read by Council Land of the Giants (build scale)

      Actually, Sgtwisky, it's 1000x the file size (10*10*10=1000, you've basically applied physic's law of scale to....oh wait, this is exactly what we're dealing with) Decreasing block size allows for more detail, no matter what you might think. If you can use 10 blocks in one meter, then your ship...
    6. Madman198237

      Mining and Asteroid Changes

      Wow. Pointless argument here. This suggestion has, I'd guess, a 0% chance of being implemented. Mining relegated to stations?!?!?!?!!?!?! WHAT?!?!!?!? It costs, at present, if I recall correctly, read it carefully: One million credits for one station. Where in your suggestion do you account for...
    7. Madman198237

      Read by Council Tech Progression, Alien Ruins, Other Stuff

      As far as I know, projectile scaling is planned (And has certainly already been suggested). Void spaces are planned. No need to suggest them. We'll get variety in systems eventually. Config for no other galaxies, sure. Good way to enforce "Don't go to other galaxies" rules. But it's probably...
    8. Madman198237

      How to use resources ?

      Make a huge fleet of the biggest darn ships you have. Just don't bother us with your counter-intuitive problems!
    9. Madman198237

      Read by Council Universal Incentive for Gameplay.

      I think that your rarity is, well, not rare enough, Nickizzy. Try 1 per system, MAXIMUM. That's not even the rarity of things like interstellar clouds of gas, which must be huge (Dozens of systems) and limited to one or two per entire galaxy. You need different grades of scanner to detect...
    10. Madman198237

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      Actually, using TG stations as nodes for this trade-route system is a neat idea. A TG station spawns, and creates a series of trade routes with planetary populations (Whenever we get them) and other TG holdings, including shops. Every time you visit a TG station, you learn the location of all...
    11. Madman198237

      How to use resources ?

      Build the Death Star. Build a Star Destroyer. Build the Empire State Building. I don't care, do something other than complain about having too many resources in a building game! What kind of insanity is that?!?!?!?!?!?!?!?!?!!?!?!?!
    12. Madman198237

      Read by Council Universal Incentive for Gameplay.

      We'll still need some way of basic ship propulsion that doesn't require fuel, because fuel's going to be an unnecessary pain for beginners. Our reactors are probably some sort of fission- or fusion-powered machines that do not need much fuel to keep going anyway. Well, fusion can collect...
    13. Madman198237

      Recognized by Council A shopping list

      Very neat idea..... Perhaps even another meta-item which you can use to assign AI trading vessels to a particular set of goods to be purchased, in addition to using it for yourself. As in, you give the AI trading vessels a particular route, and then assign a set of these "shopping list" items...
    14. Madman198237

      Read by Council Universal Incentive for Gameplay.

      I think that fuel should be used for long-distance travel (Anything faster than sublight drives).....but a basic form (Hydrogen for some sort of reactor to power a small, jumpdrive-like FTL system.) must be available somewhere within a reasonable distance of spawn, which requires a low degree of...
    15. Madman198237

      Read by Council The Cost of Power

      .......I mean as in a tangible, there-are-blocks-for-this fuel system that has different types of fuel and all. I do not like the idea of taking our block-based world and throwing in more and more intangibles. Using intangibles to change things like this, however, is interesting and perhaps useful.
    16. Madman198237

      Read by Council Universal Incentive for Gameplay.

      Buffs are a problem, as they become the norm rather than a buff. Rarity for certain systems is better. Scarcity breeds trade and interaction, which breed war. Perhaps instead make certain weapons systems (Not the basics we have now, but instead really, truly extremely expensive weapons) that...
    17. Madman198237

      Read by Council The Cost of Power

      Good idea, but I dislike the thought of using this to bypass a fuel system, which would have its own merits. Perhaps FP/RP can be used to supply things. As in, you need cargo/refueling vessels to supply stations and fleets that are not self-sufficient (So always fleets and some defense-based...
    18. Madman198237

      Recognized by Council Building & Logic Editing

      So, basically a build option that turns all blocks that you're not looking for invisible? I'm going to make sure it's clear: MAKE IT WORK FOR ALL BLOCKS. Expand the functions on the pick-block system we have now so that we can turn certain blocks invisible (And intangible, so you can just "reach...
    19. Madman198237

      Brainstorm This Warhead Launcher Weapon

      This idea is basically a missile launcher improvement. Especially yours, Reviire. No insults intended, but it would better serve as a missile launcher change as opposed to the replacement of another game system.
    20. Madman198237

      Should Chain Drives Remain?

      Maybe jumpdrives could be used as a sort of super-capital and small-but-elite-vessel combat maneuvering system, allowing for a rapid sector change in combat to outflank enemies....or simply to move your Death Star around the battlefield, because thrusters would've been too expensive to use.