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    1. K

      A setting for turrets so that the prioritize different sized ships

      Turret priorities have come up before. And will again. ship size, ship systems, ship distance, missile types, missile distance, turret types, turret distance, drones, astronauts, asteroid types, asteroid distance, ores, crystals, rocks, flora, fauna, kitchen appliances. I'm sure I missed a few...
    2. K

      Time to Revisit the Ban on Factories on Ships?

      I see no problem with factory ships. One of my favorite books takes place on a military repair ship. The thing is massive and requires three times the power to go one fourth the speed of a commercial vessels. And that is with military grade engines. It's also one of kind, more of an accident...
    3. K

      Make beams become fatter the bigger they are

      This doesn't balance anything. It's purely eye candy, and probably (hopefully) low on the priority list.
    4. K

      Make beams become fatter the bigger they are

      Sorry, I wasn't clear. I really meant it when I said reality shouldn't interfere. This is a game based on science fiction, aesthetics can take a front if it'll be more fun. I was merely offering some reasoning if we are limited to small beams. It really makes no difference to me. I believe you...
    5. K

      Make beams become fatter the bigger they are

      While the idea sounds good at first, lasers actually become more powerful by focusing them. large beams are inefficient and weak. Not that reality should interfere.
    6. K

      Massive Game Optimisation is Required and the possibility of using Steam for multiplayer services

      It's an early access game. This particular business strategy is becoming very popular in indie development. Alphas that don't use this model aren't available at all. The size of the community is a direct result of Starmade's innovation and Shine's marketing skills. Look at the list of early...
    7. K

      Massive Game Optimisation is Required and the possibility of using Steam for multiplayer services

      Regarding optimization: Schine Defense Force....yada yada yada. It's late and I need to get up early. To re-hash the old ( and getting older) arguments, just skim through these threads. http://starmadedock.net/threads/parody-current-release-state-accroding-to-humble-player.20402/...
    8. K

      [Parody] Current Release State accroding to Humble Player

      Flamy Now that we are just trolling the trolls, moving on.
    9. K

      [Parody] Current Release State accroding to Humble Player

      Ok, now I'm sad. Don't I get to be included? I'm rather proud to be part of the SDF. Making fun of people who think game development as all about what they want and nothing about the real world is half the fun of Early Access.
    10. K

      [Parody] Current Release State accroding to Humble Player

      Just for clearification, are you referring to special forces or the band? Either way, I lmao.
    11. K

      Turret AI "Focusing".

      A bit of a clunky idea. Needs a bit of refining, imo. But player defined targeting priorities would be good.
    12. K

      [Parody] Current Release State accroding to Humble Player

      It would appear that few people actually read the meat of the post. Yeah, the song was a joke. The post was not. My opinion is well documented. I'll just add that some people have way to much time on their hands.
    13. K

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      +1, nitpicking follows to refine an already good idea. Your 'Specialties' sound more like skills to me and seems easier to explain that way. I would make 'command' skill an average (or some other math) of all the other skills. A really good commanders knows everything about their ship...
    14. K

      some speed changes to weapons

      I counter your drones with pd turrets firing Mc and targeting your drones and ship. I think these changes would be beneficial and promote more variety in ship load out. A bug which needs to be addressed.
    15. K

      Improved procedural skybox

      'Planned' does not mean 'next update'. A graphical update will happen eventually, but I wouldn't hold my breath on it happening soon. I imagine they will want to get more mechanics in place so they know what graphical features they are going to need. I just don't recall Schine giving any sort of...
    16. K

      Improved procedural skybox

      where did you hear this? There are usually additional little things added to each update. Then again, it is by no means guaranteed.
    17. K

      State of the game and necessary changes.

      I have built these before. What's the problem?
    18. K

      Factory/Storage block connections overhaul

      It's the magical connections I don't like. It's visual clutter that I go out of my way to hide. Same for logic. I'll take the added work and space requirements of this idea, since it'll be better then what I have to do now.
    19. K

      New Player - Advice on Scale

      Never going to happen. The official stance is that Shine will not dictate or limit players with arbitrary classifications. It is entirely up to the imagination of the player. I find that the most annoying part of this, is that I agree.
    20. K

      Implemented A new block (Decoration)

      Woot! So we will see this in the next update? Can we get a preview? tangent: I was thinking. I'm going to like using this block, but it seems like such a waste of a block id. A block has six sides with four rotations each, 24 possible rotations. Would it be possible to combine some of the...