Okay, let me begin by saying that Starmade has come a long way since I've started playing. I see nothing but improvements which is baffling. Now, on to the actual topic.
I love the new addition to the AI turrets, how they focus system blocks more than the center of mass. I suggest adding a block "Tier" system somewhere in the AI menu. What i mean by this is a bit hard for me to put into words.
Imagine a chart with all the different blocks, armor blocks, system blocks, ect. Now imagine that you want the AI turrets to focus thruster blocks first, you drag a line from priority 1, to thrusters. After ALL thruster systems are gone, that's when you want to go for weapon hard points. So you drag a line from priority 2, to weapon systems. Amcs, missiles, ect. Finally you want to board the ship and take out its crew, drag a line from priority 3 to armor blocks and end the system, so that each time you encounter an enemy, it will check the enemy ship for the systems and execute priority to your preference. Just a little idea i came up.
I love the new addition to the AI turrets, how they focus system blocks more than the center of mass. I suggest adding a block "Tier" system somewhere in the AI menu. What i mean by this is a bit hard for me to put into words.
Imagine a chart with all the different blocks, armor blocks, system blocks, ect. Now imagine that you want the AI turrets to focus thruster blocks first, you drag a line from priority 1, to thrusters. After ALL thruster systems are gone, that's when you want to go for weapon hard points. So you drag a line from priority 2, to weapon systems. Amcs, missiles, ect. Finally you want to board the ship and take out its crew, drag a line from priority 3 to armor blocks and end the system, so that each time you encounter an enemy, it will check the enemy ship for the systems and execute priority to your preference. Just a little idea i came up.