Goal: Make it more convenient to create floating HUDs, labeled buttons, logic based "dynamic" terminals etc
Suggestion 1: In addition to the font size (for example f=2) and color (for example c=FF0000) options, give us a text offset option in the form of "o=<x>,<y>,<z>" (for example o=0,2,0). When this is included in the <style> tag, the display block text is rendered as if the display block was displaced as specified by the coordinates. For example, o=0,2,0 would render the text 2 blocks above the display block. This gives us more options (no longer limited to writing "out of frame" only to the right using a ton of spaces) and reduces necessary character count.
Suggestion 2: Allow us to connect logic to the display block (C on logic, V on the display block). You can then use [if input <text1> else <text2>] to display one of two messages depending on whether the input is TRUE or FALSE (a poor man's efficient binary display without using rails and stuff)
Suggestion 1: In addition to the font size (for example f=2) and color (for example c=FF0000) options, give us a text offset option in the form of "o=<x>,<y>,<z>" (for example o=0,2,0). When this is included in the <style> tag, the display block text is rendered as if the display block was displaced as specified by the coordinates. For example, o=0,2,0 would render the text 2 blocks above the display block. This gives us more options (no longer limited to writing "out of frame" only to the right using a ton of spaces) and reduces necessary character count.
Suggestion 2: Allow us to connect logic to the display block (C on logic, V on the display block). You can then use [if input <text1> else <text2>] to display one of two messages depending on whether the input is TRUE or FALSE (a poor man's efficient binary display without using rails and stuff)
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