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    1. Thalanor

      The ultimate drone R&D thread

      In the spirit of illogical weapons RnD - drone mine racks! Little drone racks idling in space with a turret placed so that when it even moves the slightest, an activation area is triggered and the drone swarm released from the rack. Makes one navigation diamond turn into hundreds when anything...
    2. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Thanks :D Front and stern are unfinished yet, there is more to see in the future. However, as of now, all turrets have been added! One of the STS Cannon/Cannon/PT turrets was replaced and a whole four large missile turrets added. Turret coverage all around!
    3. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      SNATARIS COLONIAL FLEET Greetings from the Snataris Colonial Fleet Shipyards and Enginering! You will find the most recent projects on the last pages of this thread. SCF has produced the following in the past: - Finished ships - Turret modules - Templates (modular interior and logic) - Drone...
    4. Thalanor

      The ultimate drone R&D thread

      Oh yes, pure dumb cubes of high mass cheap blocks hurled towards the target :D
    5. Thalanor

      Next major update speculation thread! (0.174/175/whatever)

      Thumbs pressed for calbiri leak to make it in! (The 5 shapes rolled in one block - thing)
    6. Thalanor

      The ultimate drone R&D thread

      That's actually a great idea for specialized carriers :) I am a huge friend of @keptick 's "cartridge" type drone racks for style reasons (also because they barely cost anything empty and the drones can actually be ejected by force with enough beam push arrays), but maybe the ejection process...
    7. Thalanor

      Cal leaking things late at night

      This is just pure awesome, especially now that there is basically all 5 forms for every single non-function block :D The /giveid days in SP ship construction are over!
    8. Thalanor

      The ultimate drone R&D thread

      The are rack mounted for easy replacement at the moment, that is the (and was @keptick 's) point for us lazy droners :) Especially with the launcher being wired to the ship itself, the rack is so cheap I can just throw it away when empty (rack without drones is way below 100k in cost I think)...
    9. Thalanor

      The ultimate drone R&D thread

      I originally wanted to just upload it when it's done, but now that I add stuff after stuff to it I shall open one (tomorrow the latest) and keep it updated :) Best part of it so far is the CIC with the damage indicator holo, that one also takes the most logic so far.
    10. Thalanor

      The ultimate drone R&D thread

      Ye, I absolutely need to put display modules everywhere during construction already, because logic overflow (not only for the drones :p) in this ship xD It was quite hard to hide all this wiring from the normal interior so far, but worked out (the image is from the stern logic room WIP; only...
    11. Thalanor

      The ultimate drone R&D thread

      Yes, its even, then 1s, then odd as I have read here, makes the entire process spool up very fast :) Both sides can be triggered individually either from buttons next to the core or buttons all over the ship for crew to easily reach.
    12. Thalanor

      The ultimate drone R&D thread

      Finally! The overhaul has been completed. Not only is the new implementation extremely robust, it is also fast :D
    13. Thalanor

      Evil engineers are happy engineers.

      Evil engineers are happy engineers.
    14. Thalanor

      The ultimate drone R&D thread

      This game is pretty neat if there is a counter for everything :) Once there were just turrets. Now you have to bother with turrets, anti-drone turrets, anti-chaff turrets, manned turrets against unmanned AI-less torpedoes... all the good stuff! Making progress on the drone overhaul. Already have...
    15. Thalanor

      Stuck in the floor again!

      It happens because the astronaut rotates around his neck, so if you are flat against a wall, your legs rotate inside the floor. I have begun making my logic based grav designs have activation trigger areas only with at least one block space from any ceiling, wall or floor, to not mess up the...
    16. Thalanor

      The ultimate drone R&D thread

      The entity spam is at least mid term controllable, since a torpedo system can be configured to overheat all cores if there are disintegrator lines and similar. But complexity has the drawback of relying on too many variables - to make them reliable enough usually requires quite a bunch of logic...
    17. Thalanor

      The ultimate drone R&D thread

      Had alot of fun trying it though :) If it is possible one day I will attempt it again. Multi-stage torpedoes... nothing feels more like a strategic weapon, no 5M damage ion cannon shot feels as 'capital' as these. Actual torpedo bombers where the ship itself is dirt cheap and swappable torpedo...
    18. Thalanor

      The ultimate drone R&D thread

      Well that was one fun science day with disintegrators. My current results: even with a taste for experimental weaponry, they are... not amazing when used as torpedoes instead of stationary (cloaked?) minefields. That is too bad, I had some ideas for multi-stage torpedoes with all kinds of shits...
    19. Thalanor

      The ultimate drone R&D thread

      Actually meant using push module+ clock on drones themselves, sorry didn't clarify :) If these effects were stronger, the flight pattern of drones could be made far more "swarmier". Stops working at about 20 mass though, and I don't want 1/3 of the internal drone systems to be push modules either :D
    20. Thalanor

      The ultimate drone R&D thread

      Oh yes... the lag. Made me scratch disintegrators for what I intended to do (which actually worked, but causes a three second freeze in that small scale already:) - dis-core-dis "shrapnel" docked in large quantities to a warhead (thx, was the most efficient pattern yet) - push pulse activated...