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    1. Thalanor

      The ultimate drone R&D thread

      I wish I could check out the blueprint now @keptick :) will do next sunday when I am back. Awesome to incorporate the def push method :)
    2. Thalanor

      The ultimate drone R&D thread

      Damn airport crappy WLAN *grumble* I like the timed swarm missiles. Even just for the looks of it. They are dangerous though while you still have drones out yourself :p I might just use swarmers after all my drones died. I hope 24 drones will be good enough under battle conditions, or I need...
    3. Thalanor

      The logic blocks erroneously mix circuit logic with state machines

      For certain applications though, it would be neat if logic would also update when an input block is removed. Two activation blocks with one of them on connected to an AND, for example. Removing the inactive activation block should update the AND.
    4. Thalanor

      Handheld transmitters and receiver blocks

      That is of course more convenient; the gist of the suggestion is just the two items, convenience enhancing details could be added :)
    5. Thalanor

      The ultimate drone R&D thread

      While there must be a counter, there must also be a reward for R&D - I hope the iysue won't be overfixed :) I will one day build a megacarrier... barely systems except thrust and a TON of shields - and either many many hundreds of drones, or if we had the AI update and drones can auto-redock, a...
    6. Thalanor

      The ultimate drone R&D thread

      "It works too well" That'd be a new entry in famous last words :D
    7. Thalanor

      The ultimate drone R&D thread

      And this, fellas, is how a mad scientist gets conquered by their creation, to a point even where it assumes the online identity of their former master. I shall forevermore put hardcoded limits in my AIs to dumb them down to a point of absolute obedience. Not the drones, though. The drones must...
    8. Thalanor

      The ultimate drone R&D thread

      You cannot be so sure about that if you don't make sure your AI doesn't reach critical mass and becomes conscious, at which time it will realize it does not actually need a pilot :p
    9. Thalanor

      The ultimate drone R&D thread

      This is madness! The drones are eating their masters one day if this goes on. But the thrill of not being the one who pushes it too far is part of what makes evil engineering fun, and the other half is the thrill of actually pushing it too far. You may have alot of fun now :p But if you ever...
    10. Thalanor

      Handheld transmitters and receiver blocks

      Hi all, while I don't know if the current implementation of the game would support such a feature, here is my suggestion just in case. A total of two items would be needed: - Receiver block: a logic block. Activating it would prompt a GUI where you could enter a code or password ("frequency")...
    11. Thalanor

      The ultimate drone R&D thread

      It would wreck both all targets ever as well as the server if the raiders got tangled up (as they aren't as boxy as usual small drones). Massive collision possible, but maximum destruction ensured :D Plus a swarm of cylon raiders... just looks scary as frak.
    12. Thalanor

      The ultimate drone R&D thread

      A basestar, if you get that one done right, super awesome! Now if turret rotation wasn't that derpy you could have had one half ship and the other half turret, making it actually transform between cruise and battle mode (although randomly :p) Your drones though are more like actual fighters. It...
    13. Thalanor

      New gamemode (of sorts) Defend the power core!

      With small usable stationed turrets you first have to factionize to "conquer" and gain better defensive power at indoor chokepoints :D (talking miniature turrets here, 10 dps AMC guns and similar, not anti ship ones)
    14. Thalanor

      New gamemode (of sorts) Defend the power core!

      True :) Some half asleep part of me thought of two more ship weapons, but that wouldn't be of much use in a fighter scenario.
    15. Thalanor

      New gamemode (of sorts) Defend the power core!

      Wait... wut? Two more weapons? :D
    16. Thalanor

      A ship without drones is called a drone! I'll be away from oct 18 to oct 25. Work on the...

      A ship without drones is called a drone! I'll be away from oct 18 to oct 25. Work on the Plejades- class will continue after that week!
    17. Thalanor

      The ultimate drone R&D thread

      First results for dockable armor plating: "sorta". I must test this more (going to be away for a week starting tomorrow, I'll do it after that), because on one side, there is additional cost, another possible point of failure in the launching procedure and the inability of drones to get out fast...
    18. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      There are only 3 actual escape pods for the crew (as they are protected, embedded in visual interior and easily reachable), but the 24 drones will get the distraction job done easily :D Wouldn't recommend escaping in one of the combat drones though - they aren't that fast as the AI can't make...
    19. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      EDIT: partially outdated content Here be the refined version of the vertical launch nuke turret! Meet the SCF MB-880 MkII! Now includes nuclear warning symbol. Does rather massive damage if it gets to hit the hull; also has enough shields (and will be placed in a more protected location in the...
    20. Thalanor

      How damage works in missiles vs armor.

      While that is true, to always make radius 20 holes (default missile explosion radius) you already need to build a frigate class to house even one or two of those missile launchers. With just about all ships having no more than 1 or 2 layers of advanced armor though, as soon as the missile is...