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    1. Thalanor

      The ultimate drone R&D thread

      Hm, you are right, while the logic works, the disintegrators themselves are so underwhelming (they were about a year ago, looks like not much has changed :( ) I might test "drone torpedoes". These would deliver drones over a large distance so that when you arrive, a drone swarm taking the...
    2. Thalanor

      The ultimate drone R&D thread

      My current testing using push effect modules in a clock on torpedoes is VERY promising. Fast and AI-less unguided torpedoes that aren't targeted by turrets. They are also very, very cheap. The only issue is disintegrators themselves; they don't really profit from large counts at all. The most...
    3. Thalanor

      The ultimate drone R&D thread

      That is very good to hear :) That might just make it possible to have warheads with a "safety" setting and an arming timer that is set off on launch. A moderate amount of shielding could protect the warhead from light turret fire. Direct fire from heavy turrets and ship weaponry probably will...
    4. Thalanor

      The ultimate drone R&D thread

      Yes, I will try to test if using plex doors (on the torpedo, not the ship) to "cover" the disintegrators may be of help to prevent setting off warheads prematurely. In theory it should work: only when the timer runs out and the plex doors lift, the torpedo will be set off on collision. Before...
    5. Thalanor

      The ultimate drone R&D thread

      First ship since a year, my ship construction pipeline is messy at best at this point :D Small consideration on anything disintegrator: maybe using plex doors and timers on the torpedos can prevent casualties. If the torpedo was activated on it's way out by something passing through an...
    6. Thalanor

      The ultimate drone R&D thread

      Ye, I am currently trying to transfer that to drone racks, but I have done some terrible things to my own ship with disintegrators and that method already. I used to save a blueprint every hour or so. After that incident... I have increased the frequency.
    7. Thalanor

      The ultimate drone R&D thread

      By unguided missiles, do you mean by any change things like clock+pushmodule cruise control (does that still work?) torpedoes and similar? If so, that'd be rather awesome. Will try some similar stuff as time permits (not too much time currently :( ) Basically I want to be able to launch stuff at...
    8. Thalanor

      The ultimate drone R&D thread

      They are, and apparently the game is complex for permitting that with such simple methods. I actually find experimental weaponry so much more fun that I even forego some traditional weapon arrays (and thus less reliable firepower) on my ship. Of course there are still some weapon computers...
    9. Thalanor

      The ultimate drone R&D thread

      That actually depends (which also means the drone game has more depth than I thought). You might have anti-drone-drones that have almost no armor and heavy pinpoint weaponry that you eject after the enemy launched their drones. On the other hand, you might want to have your missile drones swarm...
    10. Thalanor

      The ultimate drone R&D thread

      Hm that would also mean that in a battle between two drone capable ships (where none of them is @keptick 's doomship that would override the sticky situation by force :p ), whoever ejects drones first will have their drones battle the other ship, while whoever ejects drones last would have the...
    11. Thalanor

      The ultimate drone R&D thread

      Hmmm, actually if the rack was ejected by the way of momentum, then it would be some distance from the ship when the drones launch - they wouldn't even have to be pushed anymore, as there is no need for launching drones beyond undocking them when they cannot clog up a hangar anymore. The rack...
    12. Thalanor

      The ultimate drone R&D thread

      Most definitely worth the science @Gerion ! Although at some point in time Ill just have to stick with a method, as I have had zero progress on the actual ship for a week now :P
    13. Thalanor

      The ultimate drone R&D thread

      Hm Ill now devote my afternoon to doing push beams, as drones > chaff in awesomeness :D Also check my above edit for an idea about easier chaff racks. Maybe I can fit both techniques on the destroyer - sophisticated drone hangar and belly-mounted chaff clusters.
    14. Thalanor

      The ultimate drone R&D thread

      I haven't been able to get my drone ejection working after the hotfix with a satisfying result yet. The drones are barely faster than if I just undocked them and let the AI find their way out - as such I might just join in on trying to have chaff functionality on my destroyer instead of normal...
    15. Thalanor

      Questions about ship size

      There are also practical reasons like multiplayer usability (lag). That indeed roughly makes 600m a battleship, 800m+ a capital and kilometer long and above a super capital. Differentiating above 1km in size won't have too many applications on servers (and if needed one day, then there are still...
    16. Thalanor

      Questions about ship size

      The best bet for a "universal system" (stil impossible to create) would kind of be to combine these. Entirely without rough size example data points, you'll otherwise end up with two ships that are destroyers, even though one of them could easily fit into the other's hangar :D
    17. Thalanor

      Questions about ship size

      Usually people do their own classification systems, this is especially true for factions and sometimes for servers who keep track of all existing ships in their universe - StarMade has no official size system. A good way to get started is to look at the Community Content and see how people...
    18. Thalanor

      Momentum effects on other entities

      Hi all, since the latest hotfix, momentum effects on external entities seem to be far weaker (a small fraction of previous effect strength if my tests (specific to push pulse, as I don't have a comparison for push support sadly) aren't totally off). I have now heard a couple of guesses that...
    19. Thalanor

      Solutons to discourage gigantism?

      Wrong response @keptick. You should go like this: "Ok, you don't want to see a large ship? Here, have 44 small ones!" then launch the drones. :D
    20. Thalanor

      A possible solution to sub-block INV clutter

      Good idea, although a simple "creative mode block menu" akin to minecraft (admins only) would work, too. Anything to solve the issue of having to /giveid all the time coupled with having to throw away stacks of blocks only to /giveid the very same block again later. You can't even throw them...