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    1. Dire Venom

      A Solution To Flying Spaghetti Monsters

      Since you understand the issue better than me, how would you fix it:? What limitations could be put in place that only affect select designs:?
    2. Dire Venom

      A Solution To Flying Spaghetti Monsters

      I agree, no one would want that. However I fail to see how that would be the case. Even with 300m long deployable wings, there is no way such a ship would have a lower or equal density to a Spaghetti. That is precisely why such a system would be tested on a variety of ships to ensure it can...
    3. Dire Venom

      A Solution To Flying Spaghetti Monsters

      How so:? That is not at all what I have suggested.
    4. Dire Venom

      A Solution To Flying Spaghetti Monsters

      I guess one simple way of approaching the problem (low density spaced out ships) is simply to penalise low density ships. Simply just take their dimensions and work out what % of that is blocks, and thus the rest is empty space. If bellow a certian threshold, apply significant penalties to...
    5. Dire Venom

      Salvage Turrets

      Some good info here, thanks guys! I've tried to make salavge turrets before, but the AI have just refused to co-operate :/ Never knew that you needed to put a blindfold on them to make it work XD I must say that mining is still pretty boring though :/ And other players on the server start...
    6. Dire Venom

      Small idea to add some functionality to conduits

      Intersting idea. I would also like to ee them play a role and offer something of value in a ship.
    7. Dire Venom

      New Power DEV Thread

      Thank you ^_^! To bad none of this is ever shown in-game XD
    8. Dire Venom

      Devblog 2017 - 10 - 13

      Or... you know ships with their various parts dispersed over a large area :P Have the reactor 1km behind and bellow all other parts, weapons mounted in space, stabilizors spread out a few hundred meters above everything else etc. Resonable sized shield bits for all :P You could make it look nice...
    9. Dire Venom

      New Power DEV Thread

      YUUUUUUSSSSS!!! Now on to see if I can making spining thruster rings :3 Also, any idea if we can change the colour of the thruster glow:? That would be a must have :3
    10. Dire Venom

      Devblog 2017 - 10 - 13

      Good point. I personaly dislike that if I place a stabilizor within (x) distance it is in-effcient (thus must be destroyed). It hurts my brain :,( Thus I seek out ways to get around the stabilizor mechanic, e.g floating pods decorated as other ships so that I don't have to deal with the...
    11. Dire Venom

      Reactor Chamber effects

      I would quite like to see some station specific chambers. .E.g: -Buffing/Debuffing Auras -Interdiction/Inhibitor based -Minefields/Traps etc
    12. Dire Venom

      New Salvage Balance.

      Thank you for posting this. Looks like quite a positive change to me, I don't think anyone really enjoyed spending half an hour placing 120m long waffleboards XD
    13. Dire Venom

      Dev-Thread: New Shielding System in devlopment

      Back on topic... anyone know anything more about this: Reactor shield? Reactor failsafe? Power rechage? This is all new and exciting to me :3
    14. Dire Venom

      An extension to the new shields

      All I can focus on is the beautiful gold thing O_o
    15. Dire Venom

      Nth idea for a better power update

      It seems that the obvious solution would be mouting one-use missile salvo pods, which are then jettisoned after use. Simply use up most of your remaining regen to keep it charged and deploy during combat for extra lag! Thus as long as you have a decent sized reactor you can bring a lot of...
    16. Dire Venom

      New Power DEV Thread

      Dammit devs, the font is the most crucial part! Great care and thougth must be put into chosing the right font..... make a wrong choice and you will melt the entire code!
    17. Dire Venom

      Nth idea for a better power update

      Thats what happens when you remove power storage XD I personaly feel that the recharge mechanic could have been implimented without removing storage. E.g You fire you missiles, power is drained from storage at a constant rate while the weapon 'reloads' Having regen and storage at the very least...
    18. Dire Venom

      New Power DEV Thread

      Considering the state of starmades AI ......... Either the AI will fly off into stars or will lag your server to death by humping your titan untill turrets fall off -_- Mkes a lot of sense to me too!
    19. Dire Venom

      Nth idea for a better power update

      E.g you can no longer have docked entities shielding parts of your main ship, as their shield bubbles would be canceled out if theyre within your main shields. Thus you can no longer have 'Oinion' like layered ships
    20. Dire Venom

      New Power DEV Thread

      Starmade battles: What I expected (imagine in my mind when building): What we get: