Small idea to add some functionality to conduits

    Joined
    Feb 26, 2014
    Messages
    154
    Reaction score
    185
    It kinda bothers me that in power 2.0 I need to place at least this one block between reactor and chmaber to get it working, while the block itself offers no real value.
    So how about we let the block contribute something and in extension make it even a viable choice to add more of it than bare minimum?

    My is idea is to have conduits improve the startup time of chambers when the active reactor is switched.
    Basicaly, if the builder invests into a higher conduit/chamber size ratio, that specific chamber would need less time to be activated, with maybe near instantaneously activation at 1:1 or maybe even 2:1.

    The biggest factors concerning ballance would probably be weight and power costs for adding more conduit blocks.
     
    • Like
    Reactions: NeonSturm
    Joined
    Feb 27, 2014
    Messages
    1,074
    Reaction score
    504
    • Purchased!
    • Legacy Citizen 4
    • Top Forum Contributor
    Intersting idea. I would also like to ee them play a role and offer something of value in a ship.