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    1. Dire Venom

      Built-in Jump is... Weird.

      I think the chambers should be augmenting alreday present parts of your ship, NOT creating them out of no-where. Whats next? Thrusters will be decroative and simply determined by ship size? Weapons will become virtual and determined by the size of your reactor? (Extreme examples, but the point...
    2. Dire Venom

      SOLUTION TO SPAGHETTI AND DOCKED ARMOR - YEAY MATH!

      I personaly don't see how this will change much, as Spag just avoid damage by not getting, with overpen being an additional benifit. Could someone please fill me in:?
    3. Dire Venom

      Built-in Jump is... Weird.

      From what I've heard they will likely be a Jump Chamber you can add on to your ships.
    4. Dire Venom

      Built-in Jump is... Weird.

      I see why you would want ships to have an inate jump drive, but surely it would be something you can physicaly interact and add on too:? Adding a jump drive to a ship previously was as simple as placing a couple of blocks, anyone could do that. -_-
    5. Dire Venom

      HowTo build a ship in the new dev build

      Just a thought thats probably already been covered, why can't we simply just directly link total stabilizor effciencey to ship mass:? [The more mass, the more stabilizors you need to keep your reactor at max effciencey.] I know mass isn't a highly accurate value, but at least it would be more...
    6. Dire Venom

      New Power System, Did we get Nerfed?

      More like a needle if he was going for just 2 mill e/s for a 300m long ship XD
    7. Dire Venom

      New Power System, Did we get Nerfed?

      Praise the stick! The mighty stick has spoken, and the devs have answered! All ships shall hearby look like sticks! Seriously though, I cannot get over this -_- The power system relying on ONE dimension for balancing seems broke as hell. When I look at the new power system I do not think 'this...
    8. Dire Venom

      Nth idea for a better power update

      Mitigating alpha:? Well I guess your right, the majority of high alpha shots go straight through the ship and out the other side, wasting a ton of damage XD Hull/armour really does need a rework beyond "don't get hit and your fine". I think both heaviliy shielded and armoured ships should be...
    9. Dire Venom

      A Solution To Flying Spaghetti Monsters

      I think it's more about the power system inherirently favouring some ship designs over others. Spaghetti is just unbalanced in PvP due to how the game mechanics work, no one cares what else players do in it. Conduits have been stated and explained as being a notable part of the new power system...
    10. Dire Venom

      armor is trash

      Very informative, I did not know that exsisted! I like the idea of scaling damage reduction. Personaly, I would like my armour to be able to take a bit of damage without having to repair 20 outer broken blocks in obscure places after every combat; so it would be nice if the damage resistance...
    11. Dire Venom

      armor is trash

      This^^^ I doubt we really want Armour to become docked shields again. It makes a lot more sense for the more armour you have, the greater the structual integrity of the ship (e.g they are what is holding the ship together, as you mentioned). I would personaly love if there were different types...
    12. Dire Venom

      Just gonna leave this here...

      I simply found it funny and am happy to explain why I found some of your posts funny, I don't mean to cause spam or any personal issue. I don't disagree with all of what you mention, thus disagree is the wrong emote, as I do agree with some of your posts. I didn't really learn a new game...
    13. Dire Venom

      Just gonna leave this here...

      Isn't that his point:? No one enjoys fighting long ass stick-like-sticks (beyound resonable dimensions). In the current power build they are desirable and far more effective than a different shaped ship with the same blocks. If long ass sticks are made not inheriently more desirable than octupus...
    14. Dire Venom

      New Power System, Did we get Nerfed?

      New numbers have no bearing on the old, seems like everything has been scaled down so you'll want to re-write your past knowledge regarding power :3
    15. Dire Venom

      Just gonna leave this here...

      So true. The only cost of large ships (multi servers) simply seems to be how long you can put up with watching paint dry mining. There seems to be 0 reason to try and make anything smaller (until drone swarms become easier to handel, and even then they take a lot more effort). Also, working on...
    16. Dire Venom

      Comprehensive General Feedback and Suggestions as of Dev Build 0.200.188

      Some good feedback imo. Regarding the new power system, I still immensly dislike that power capacity (the ability to store power) has been removed. As far as stabilizors go, the current distance formula does seem a bit insane. For core drilling: I seriously doubt that will be an issue. In 95%...
    17. Dire Venom

      StarMade Dev Blog 17 November 2017

      Thats quite informative, thanks for sharing! So it seems like Using <armour-Shield-Hull-systems> is likely far too impractical to build aroud for the vast majority of ships. Even with the shields being set at the very back of a craft is seems unlikely the craft would be long enough to stick it's...
    18. Dire Venom

      Ability to set custom cargo values

      Well said! While sitting on my comfy cement block, I would love to just push a button which will then produce the ammount of blocks listed and then use them to produce a ship. I don't know if that's already possible, but I certiantly have found the process a bit frustrating trying to streamline...
    19. Dire Venom

      StarMade Dev Blog 17 November 2017

      Preach brother :D! I see it as part of a long evolution of ideas. This may not be the one true solution, however it is still on the way and the more ideas we go through the closer we will get.
    20. Dire Venom

      [power 2.0] Docked Armor (not shields) solutions and ideas

      You get a ful YES for that. I dislike how making fins or bits of your ship move removes them actualy being a part of your ship. We can inherit thrust, so surely we can inherit other charestics too:?