Search results

    1. Dire Venom

      [power 2.0] Docked Armor (not shields) solutions and ideas

      I don't disagree, you can make some pretty cool designs with them imo, I like them too. Maybe the more explotive builds I think of (turrets spaced out a few hundred meters apart, docked chain being spun, resulting in in the turrets being near impossible to hit etc) are just fiction and players...
    2. Dire Venom

      [power 2.0] Docked Armor (not shields) solutions and ideas

      Who's Veilith o_O? Please reference their forum name plse XD If you mean the one on the first page (I think), I dissagred because I feel that dislocated turrets purely gain benifits from being free-floating. I don't dislike the fact that they exsist, and I like the options they present, I just...
    3. Dire Venom

      A case study in factions- The solution to everything (ENDED)

      Good discusion overall. I would be intersted in hearing more about how the reverse FP system went. I don't think 1 point factions are nessacerily a real issue, even just having players on a server is a win in my book. And I think larger factions should simply have more options avalible to them...
    4. Dire Venom

      [power 2.0] Docked Armor (not shields) solutions and ideas

      Some good discusion here. Docked armour certiantly works, and is effective in the current game. It does have it's issues, namingly negating certian effects, lag etc. Redesigning the concept to work better with it'self and the game certaitnly would be nice, but is a difficult problem to solve...
    5. Dire Venom

      How to ZOOM IN

      Pilot combat is lacking a number of features, hopefully we will see it implimented in the future or modded in.
    6. Dire Venom

      StarMade Dev Blog 17 November 2017

      Intersting disscusion. I think for a shot to be effective it needs to penertrate and damage a number of systems blocks. Destroying armour means nothing for the ship getting hit until the systems are touched. Thus low power shots will fail to penertrate enough armour blocks and are thus...
    7. Dire Venom

      StarMade Dev Blog 17 November 2017

      I think what he is saying is the order in which various defensive systems take damage? E.g saying that having an armour block take the brunt and the bleedthrough be soaked by the shield while it regens is more effective than having the shield depleted by ion/alpha in the opening volley and then...
    8. Dire Venom

      StarMade Dev Blog 17 November 2017

      Just a question to those concered about docked hulls/shields: Consider me a completly new player, and please explain how you feel the proposed shielding system favours docked shielding? Not intending to be offensive, I would just really like to understand your view-point. Thanks! (Personaly I've...
    9. Dire Venom

      StarMade Dev Blog 17 November 2017

      This^^ Some really awesome additions here, such as manually aimed turrets (from mother) and various system configs for sector wide effects etc and the like. I'm glad to see these features getting added, they sure get me excited! Of course there are various other issues to work through <(as some...
    10. Dire Venom

      New Power DEV Thread

      Welcome to the club ^_^! From what I understand, you are supposed to place stabilizors in in-effcient locations and place more of them to keep your ships overall dimensions down. It sounds fine in theory, but can be a bit icky when you try to build with it :/ Removing capacitators for a...
    11. Dire Venom

      Recognized Different way of having Power

      Yes please! Difficult for the game to recognise however. Still, it reminds me of this thread: Newer Power Engine Reactor Type Edit: Just realized this thread was necrod lol/
    12. Dire Venom

      My spin on what power should be like

      Its been run on some servers before. Some players quite like it, others not so much.
    13. Dire Venom

      Ships on Loan

      More so why not just make various blueprints be purchaseable at various NPC stations:? That way if a player likes the ship, they can save up and purchase the design for themselves :3 Back to the OP, really solid idea, and sounds like it could be of a lot of use to server admins as well when...
    14. Dire Venom

      New Power DEV Thread

      So currenly if you have a ship with a reactor docked to another ship it's reactor wont work until its undocked again:?
    15. Dire Venom

      Master builder/mentor nomination Jontyfreack

      Have you seen inside it:? It took him a couple of weeks alone just to decorate lol XD
    16. Dire Venom

      A Universe with finite Power?

      Lol that casual necro XD
    17. Dire Venom

      Dev-Thread: New Shielding System in devlopment

      Thanks! That certiantly could be intersting. I hope some of the passives get a look over, e.g turning the move based ones into boosts. It would also be nice if push drives for drones/warheads would still work with the chamber system :/
    18. Dire Venom

      Dev-Thread: New Shielding System in devlopment

      If shields have been buffed, then I'm all for it ^_^ Has anyone tested on how the Ion Passive works with them:? I'd also bee keen on seeing some varied shield chambers implimented, e.g Shield Gates or the such which applies a damage reduction on the shield depending on the damage of the shot...
    19. Dire Venom

      Schine engine VS Unity

      Some other players have also been mucking around there. So far I've heard that they havn't found a size limit yet. I certiantly really like the miniture blocks they have :3
    20. Dire Venom

      A Solution To Flying Spaghetti Monsters

      Time to re-vamp pulse into something useful eh:? (hint hint AOE ball of death, high system damage, mitigated by armour) Some great disscusion here.