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    1. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      Which was rather the original point of this thread, how to encourage people to spread out away from a single invincible homebase.
    2. Edymnion

      Basic Carrier Logic Demo

      Since people are starting to get more into carriers and mining drones again, I figured I'd put up a quick demo example of a basic load/unload carrier logic design. Its very basic just to show how its done, but it is the setup for one button press launch and recovery with option for automatic...
    3. Edymnion

      Need a little help with Rail/Logic for a flight deck

      Piece of advice? Single pickup rail points are a nightmare to use. All the drones will cluster around it, knock each other around, and jostle forever trying to get to the docking point. The more docking points you have, the better. For mine, I use logic to switch the launch rails into pickup...
    4. Edymnion

      Building tips

      As far as aesthetics building, start simple and then refine. As in, make general shapes to rough out what you want, and then go back in and edit them to make details. Don't be afraid to lay blocks you know you're just going to take right back out 10 minutes later if it helps you figure out the...
    5. Edymnion

      SMBEdit - Blueprint Editor

      I miss this program so much... Especially right now when I'm going to have to copy/paste a medium sized ship in parts to move the core...
    6. Edymnion

      Let us pick a faction color

      And it seems my system color has spontaneously changed to... pink. Might explain why everybody on the map is pink, if it just randomly decides "Okay, you've been different long enough, time to standardize you!" at some point.
    7. Edymnion

      Block Update Issues

      Yeah, my door buttons and logic aren't responding well at all, I've been trapped in an elevator more than once now (had to relog to get the system to recognize that the door logic had tripped to open it). Which is odd because most of the time the logic that drove the elevator worked just fine...
    8. Edymnion

      Traders Home blueprints and misc. NPC stuff

      If not, you can always do it the hard way (or should be able to, anyway). Get inside, find the faction block, and cut it out with a torch. Just make sure you reset the trade guild attitude when you're done, or do it in a separate universe.
    9. Edymnion

      StarMade v0.201.126 - Weapon Update

      Same, thought it was just the server being slow. I've had this for everything lately. My own station, other people's ships, stations, etc. They just absolutely will not load in chunks unless I get in a 3 block pod and go buzz directly over them. Makes it impossible to take a larger ship out...
    10. Edymnion

      Entities despawning when rail they are docked to is deleted.

      Making a phabricator report on this now in the other tab. While working on a new turret, I ended up not liking the core to docker positioning for the base, so I just deleted all of the blocks off the base (including the turret axis). The top half of the turret ghosted (went intangible and no...
    11. Edymnion

      StarMade v0.201.126 - Weapon Update

      Oh yeah, it'll get worked out. They said there would be some bug and balance patches coming out before the Universe update, so I'm sure we'll see something get tweaked in the next few weeks. Its all good. :)
    12. Edymnion

      Starmade memes

      Sorry, had to do it!
    13. Edymnion

      StarMade v0.201.126 - Weapon Update

      I disagree. You're shooting an armed bomb. It shouldn't take much at all to set it off. Good example IRL, Mythbusters did a test on if you could shoot a bazooka round with a pistol and detonate it mid-flight. The short answer is yes, you totally can because of how sensitive the detonator is...
    14. Edymnion

      StarMade v0.201.126 - Weapon Update

      Did some quick experimenting. In Cannon/Cannon mode, each pair of cannon blocks does 4 points of damage. So to get a rapid fire PDT that does 100 damage requires a total of 50 cannon blocks (25 base, 25 support). Scale up to a turret that can stop a 1 million damage nuke? 5,000 cannon...
    15. Edymnion

      StarMade v0.201.126 - Weapon Update

      Agreed. I'd like to see traditional 1:1 cannon|cannon PDTs still be useful for smaller end missiles (sub 1,000 damage or so). Even before with machine gun fire, and a missile coming straight down the line of fire, it would usually get 3/4's of the way to your ship before it could be taken out...
    16. Edymnion

      Let us pick a faction color

      Yeah. I've looked at playing Eve a couple of times now, as it looks fun. Except that pretty much every video I've seen makes it look like the main way to play is a glorified mini-map, and that just doesn't look fun to me (neither does not being able to directly control your ships). So it...
    17. Edymnion

      StarMade v0.201.126 - Weapon Update

      Only priority I've seen is "Big Missiles, Little Missiles". Unless I missed something, swarmers still make lots of individual missiles all at the same strength, so there is no meaningful priority there. And if it took 2-3 PDTs to reliably stop one incoming missile in time before, I'm assuming...
    18. Edymnion

      StarMade v0.201.126 - Weapon Update

      I doubt thats quite the issue with missiles. The limited missile inventory means people will be more judicial in their use, but if they've got that many HP it means they're virtually unstoppable now unless you specifically build a ship for anti-missile with 10k damage turrets doing a spray and...
    19. Edymnion

      StarMade v0.201.126 - Weapon Update

      YIKES. So basically every PDT designed up until now is worthless. Okay, gonna have to redesign more than I thought. And since PDTs will have to be as large as regular sized turrets now, that means swarm missiles just became pretty godly, since no one is going to be peppering a dozen full...
    20. Edymnion

      Keypads

      You can, but its less useful for elevator controls. Especially if we could get fleet commands hooked into logic. Make a keypad that you can hotbar and bring up to have your most used commands there on the screen in an easy to click fashion. Especially if we could rename the buttons in the...