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    1. Edymnion

      We need another fleet competition!

      Hell yeah, I've been working on themed stuff for a while to get a head start for when a new fleet contest would start!
    2. Edymnion

      Automated Slave Factories

      This might be part of what Schine is already thinking about for updating the factory controls, maybe not. Either way, worth putting out there. I know they're talking about putting on production limits (like "Make X of Y and then shut off"), but something I'd find very handy to go along with...
    3. Edymnion

      Keypads

      Okay, as I build ever bigger and better things, there is something I have repeatedly wished I had. A keypad block. As in a single block that when you hit it brings up a little screen with a standard numerical keypad. Way I envision it working is you slave activators to it, and the number of...
    4. Edymnion

      StarMade v0.201.126 - Weapon Update

      Meh, its okay. Its a first pass. Power was wonky when it launched too, and its much better now. More feedback they get, the better they can fix the bugs and fine tune the numbers. But on a more serious note, has anyone discovered how much shielding the new missiles get? Like "1 shield for...
    5. Edymnion

      See Through Glass!

      Either way, this is a great find! I'm gonna be using this for my hydroponics bays so that I can actually have glass walls around the tanks!
    6. Edymnion

      More than 100% Chamber point usage (for a prize of course)

      I do like the idea of overloading a reactor to get more chamber capacity at the cost of needing more stabilizers. It would actually give a pretty interesting reason to have stabilizers.
    7. Edymnion

      Turn down salvage beam intensity a smidge...

      Don't know about anyone else, but when I make a mining ship, I put the camera in the nose right in the middle of the salvage beams because thats the easiest place to aim from. Until the weapons update... Here's my smaller miner. You can sort of see that there's an asteroid back there... My...
    8. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      Changing homebase invulnerability to home sector invulnerability has been discussed before, but it was generally shouted down by the griefers because it would do exactly what you said, allow someone who doesn't want to fight to jump out of the system to avoid being camped. Having a home sector...
    9. Edymnion

      StarMade v0.201.126 - Weapon Update

      Yes please.
    10. Edymnion

      Setting up a server, need some direction!

      You're looking for the advanced command sector_chmod /sector_chmod SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protect(String) Thats /sector_chmod as the command, the XYZ coordinates of the sector you want to change, and then +/- to add/remove the desired change...
    11. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      It still suffers from the same problems as before. Its an after-the-fact way of trying to get back at griefers, after they have done damage. The griefer doesn't care if you destroy his ship, because they're using throw away accounts with throw away ships. They'll come in, blow up whatever...
    12. Edymnion

      Idea for (One Hit) Ceramic Armor

      New meta is to put a 1 block array in front of your real weapon, so that it always fires that 1 point of damage shot exactly 3 millimeters in front of the REAL shot to bypass any ablative armor.
    13. Edymnion

      Setting up a server, need some direction!

      Pretty sure thats what I just said I do. He's asking for advice. My advice is "Don't marry yourself to an outdated, dead system that will only lose players as time goes on."
    14. Edymnion

      AI QoL Changes

      Yeah, we know there are currently algorithms in place to make sure you don't spawn anything inside the bounding box of another object (its why sometimes spawning in a turret for your station tosses it damned near into the next sector), so there is some basic idea of "Hey, don't go here" already...
    15. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      Well, the griefers are a subset of PvP'ers by definition, as they are attacking other players and not NPCs. But I did make a distinction between good PvP'ers and griefers though. I prefer to think of the difference as being the same as sportsmen and bullies. The good PvP'ers (the sportsmen)...
    16. Edymnion

      Idea for (One Hit) Ceramic Armor

      This would be really nice if it were regenerative. Keep some mesh/composite on board, and when the ship hasn't taken a hit in X number of seconds, start auto repairing/replacing the ablative armor. That way it could do it's job in combat without being too OP, but if you survive won't require...
    17. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      Yeah, I would be perfectly happy if there were simply more options for more hardcore protective measures built in and left disabled by default. If you don't want 'em, don't turn them on, but have the option be there for those who do. Hell, what I'd really like to see is a straight up PvE, PvP...
    18. Edymnion

      Setting up a server, need some direction!

      There's a difference between leaving old power in for supporting those old ships/stations, and making a legacy server that ONLY uses that power. Of course leave the toggle on to let the old stuff work, thats default settings right now. Just don't let anyone craft the old power so that anything...
    19. Edymnion

      AI QoL Changes

      Huh, my bad then. Sorry. Well, at the time they were put in when the fleet options first came out, and served mostly as a "Hey, look at what we're thinking about doing" placeholder. Several of them outright say "This is buggy, be careful with this one". So its more like they're unfinished...
    20. Edymnion

      AI QoL Changes

      Dude, thats not being defensive. Its "Yeah, it sucks right now. Here's why its like that now, and here's where they already plan on doing what you said."