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    1. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      I've told this story before, but its important in regards to this. Griefers don't care about retaliation. I was once on a server where we basically came under a coordinated griefer attack for a solid week. They would wait until no one was online, come in using throw-away account names...
    2. Edymnion

      Setting up a server, need some direction!

      On the subject of large sectors, a warning. The game engine loads by sector. Which means the bigger the sectors, the more work the server has to do to track everything going on in them. So bigger sectors = more RAM usage. If you're running the host on a beast of a machine, yeah, bigger...
    3. Edymnion

      Block Shape Wireframe reticle?

      Yeah, right now if I'm working with stuff like black hull or glass, I honestly use pink hull blocks instead and when I'm done come back with the replace function to change it over to what I wanted.
    4. Edymnion

      AI QoL Changes

      Yeah, the AI is, to be blunt, a piece of crap right now. That's kind of intentional. Its basically just bare boned enough to be functional right now so that various things can be tested. Like ships only really have to be able to move and fire. Turrets only have to be able to track and fire...
    5. Edymnion

      Less tedious asteotech repairs

      The easiest way really is to store a blueprint of the ship in the core. Then when you start using an astrotech beam, you'd simply have to compare the current ship to the blueprint and see what doesn't match up. Devs have talked about that. Then either double check that the block that you're...
    6. Edymnion

      What will be added in the Universe Update?

      Tangent Time: That has more to do with how limited our ability to find exoplanets is. The first major technique we developed was basically gravitational based. A large planet orbiting a star would pull the barycenter (the fixed point around which both objects orbited) out away from the center...
    7. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      I've been known to put discrete anti-personnel turrets in my stations, particularly at the end of long hallways or in the ceiling decorations of hub rooms. And none of those wussy "Oh, hey, something shot me, let me duck back and make a plan on how to deal with it" turrets either. One shot...
    8. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      They can be, and as long as they're not invincible that is a great way to take one out. Board it, find the faction block, and cut it out. Free station!
    9. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      I'm stuck in middle, really. I'm 100% for players who dont want to fight to be able to avoid doing so. I'm also 100% for wanting to encourage people to WANT to get out there and rumble. But I also want to see encouragement for BOTH sides to do more than sit in one single base all the time. I...
    10. Edymnion

      StarMade Weapons Update Prebuild

      Yup, there's a reason game developers always seem to be so cautious about making "obvious" fixes. People will say "Ability A is too powerful, nerf it!" when in reality Ability A is fine, but in situation X it becomes overpowered. However, Abilities B, C, and D all use the base calculation from...
    11. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      Yeah, lets be honest here. If the base isn't invincible, then it will be destroyed in 2 shots if the attacker is dedicated enough. One giant ion burst alpha strike to drop the shields, then a massive regular attack to vaporize half a kilometer in one shot. With Power 2.0, its not even a...
    12. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      Except that this is a game, and PvP is a part of it. Its not the MAIN aspect of the game, but it is an important one. We do need something to actually use all of these ships and stations for, after all. Right now, with no incentive to spread out, there is a distinct lack of organic PvP...
    13. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      Because most of them in my experience don't want a fair fight. They'll avoid someone who can fight back like the plague and only attack someone they know can't possibly hurt them. Don't get me wrong, there's plenty of good ones out there. There's just a lot more bullies than there are...
    14. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      Because home base invincibility isn't there to protect you from small things. Its there specifically to protect you from griefer players who would swing by while you're logged off and destroy everything you own while you can't do anything about it. And no amount of shields or armor will EVER...
    15. Edymnion

      StarMade Weapons Update Prebuild

      Why bother if the AI update is part of the universe update, which is next on the list anyway? AI isn't important right now, its been a placeholder for years. As long as it can still fly a ship and shoot something, it fills it's required role for testing purposed.
    16. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      With the Universe update up next, I think its time to officially have a serious conversation. The game currently has a problem with turtling. Since homebases are invincible, and can essentially do everything, there is no real reason to ever leave one. Everyone docks everything they have to...
    17. Edymnion

      Emergent Fleet Design

      Honestly, I'd rather see it just use mesh and composite. After 15 minutes of play you always have an infinite supply of that stuff anyway, might as well use it.
    18. Edymnion

      How big is your *******

      Just a tip, you can start making your carrier now and build everything up, and just use something really easy to find and replace for the shipyard blocks. Like pink hull. It'll let you spend your weeks/months/etc building the perfect carrier now, and then as soon as shipyards on capital ships...
    19. Edymnion

      Faction Point Generators/Replacements - Aka food and fuel

      I don't think we need to worry about that as an issue. Not because it doesn't exist, but because there is no way to stop it. If other people want to be lazy and make doomcubes and cancer planets, they're the ones who are missing out on arguably the main reason to play this game. It doesn't...
    20. Edymnion

      Faction Point Generators/Replacements - Aka food and fuel

      I'm just not fond of non-block based answers here. Its a sandbox voxel game, I feel like it needs to have a block based answer. That there should be something the player has to build to gain the reward, not just simply sit on a specific location. And then the location can become important...