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    1. schema

      Weapons Demonstration: News and Discussion

      An new weapon panel is already wip. I'll add new statistics to account for all combinations and effects. Testing a unique weapon's efficiency in combat has to be done by players though
    2. schema

      Weapons Demonstration: News and Discussion

      Weapon color changing is not yet in the dev build (it's fairly easy to implement with the updated system). It will be as easy as placing a light next to your weapon computer (a full RGB range is also maybe possible, but since that will produce extra meta data, I have to check its cost-value)
    3. schema

      Release notes for the DEV build?

      the newest version of the devbuild has the "recompile" button. You have to be admin to be able to use it: the block behavior config is now distributed to clients from the server. but there is also live deploy: that means an admin can push another config without having to restart. the config will...
    4. schema

      Release notes for the DEV build?

      Most of the initial bugs have fixed in the latest dev (there should be some more though I think ^^). Keep in mind that the vanilla configuration /data/config/blockBehavior.xml is mostly copied values atm that don't make much sense. So to get the full scale of the update atm, you have to play...
    5. schema

      An Apology

      As said. the ban was just to stop this for now, as we didn't know what was going on. Moving emails to spam is not a bannable offense! We just used it to stop the process of sending mail, as we suspected something malicious, and we didn't have another tool at the time. That was overreacting and...
    6. schema

      An Apology

      Mattk50 no reason to get insulting and accuse us of blackmailing. And in general, we never ban any customer from the game if it's about the forum anyway (just the forum in this case). Also there is a disable option in every email you get, so they can be disabled by reasonable means. And it was...
    7. schema

      Release notes for the DEV build?

      the effects will have the same kind of balancing. For example adding a piercing effects (being able to damage blocks that are behind the block that is hit) is very powerful. But the config has options for a tradeoff like more power consumption, less overall damage, less damage against...
    8. schema

      Release notes for the DEV build?

      the idea is to make only the way the weapon behaves modifiable, so there is no op combination, but, in certain situations different types are preferable: for fast targets if you may want to have have a machinegun style weapon, while in other situations a higher damage but single shot is...
    9. schema

      Release notes for the DEV build?

      if you connect 200amc to 200amc you get the equivalent of 400amc dps, they do 1/8 of the total damage but shoot 8 times faster. The value "8" depends on what the max buff in the config is. the buffs and defuffs are according to the total size that is in that whole system. if you connect...
    10. schema

      Release notes for the DEV build?

      oh another thing: please note that the config is basically just some random values right now. so playing with the build without changing it will most likely not give a full view of what there is
    11. schema

      I'm leaving.

      I'm sad that you're leaving, but I can understand if the game right now is now what you want it to be. I hope you will be back once the game is more complete and hopefully to your liking.
    12. schema

      Release notes for the DEV build?

      oh and the effects if not used for a weapon buff can be used for defense, like hardened armor, shield bonus etc (basically like an rpg status buff)
    13. schema

      Release notes for the DEV build?

      A little more info: Systems are now categorised in main (weapon systems), support (salvage, etc), and effect (new type with new blocks). support and main can be hooked up to main systems. so you can hook up a cannon to a cannon/missile/etc, and you can hook up a salvage beam to a main. Effects...
    14. schema

      Release notes for the DEV build?

      the current dev build is a pure test, and it will most likely crash. The weapon system is about 90% done. Basically every configuration value has been exposed to make balancing possible. the config is in data/config/blockBehavior.xml you can change everything from shield recharge to what...
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      [Discussion] Tired of hearing "soon"? Thoughts on the Q&A

      As for the "starmade is dying" thing, I can only give insight from my situation on that. The main hype that hit the game was because of a video of yogscast. I didn't plan this, nor was it under my control, but of course I'm very thankful of the exposure. It's hard to say if the game was ever...
    16. schema

      [Discussion] Tired of hearing "soon"? Thoughts on the Q&A

      gravypod I use YourKit on a daily bases. What i mean is not how to find bottlenecks of performance, but their implications. There is a difference of having to change a small thing to make it faster, and to have to basically change the whole code because it's fundamentally flawed About...
    17. schema

      this game is greenlit right?

      We plan the steam release within the next 2 months. As said, I want to have a good version to hit steam
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      [Discussion] Tired of hearing "soon"? Thoughts on the Q&A

      I'm not against opening up the code. But it has to be done in an ordered fashion. The first people with access will be people I absolutely trust. And I'm planning to do it in stages. The thing is, that organization of coding with multiple people is very time consuming. I don't want people to...
    19. schema

      SMEdit

      awesome!