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      Starmade V0.158

      Hello players, a new update is out: http://star-made.org/news/starmade-v0-158 (also there is a little hotfix http://star-made.org/news/starmade-0-1581-hotfix) And I can now do main site news entries, but I missed the message that it was fixed for some time. Discuss the new patch here. Thanks...
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      StarMade 0.156 - Repost

      Carnasis Sorry, the resolved flagged ones have not been confirmed by testers yet, so there might be some in there that aren't fully fixed. However I tested it and it worked for me, so I thought it would work. It only works in buildmode atm, so that might be the problem
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      StarMade 0.157 (optimization & fixes)

      Hello players, A lot of work has been done on some things that are not fully finished yet, but expect more features very soon :) Optimization: - another bottleneck removed: much less CPU(~factor 20x) usage when calculating groups of a ship, and a lot less memory use (this bottleneck was...
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      StarMade 0.155 (Fixes and Optimization)

      Hello, another update is ready: - fixed serious bug when activating any block using a special optimization only meant for doors (deleting them from its chunk octree) leading to physics inconsistencies and glitches - fixed serious bug causing chunk errors when a ship is loaded in while being...
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      Bug Game Does Not Start ~ No loading at all

      I added additional tests for the next version, including specifically testing for the element that causes the error, and reverting to cross-Platform Look And Feel (Java default) at failure.
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      Bug Game Does Not Start ~ No loading at all

      The error is basically java-swing (not for the game window but the startup window) being unable to load some window components. In this case the so called "titled border". I already attempted to fix it revert to the Java look and feel when the system detects another theme, but apparently it...
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      StarMade 0.154 (fixes and features)

      Hello again, we're still having problem with my account posting news. So here is the changelog: - added new config value to select the type of block scaling for block groups by type. linear(weapons), box dim add (power), box dim mult (docking). - added recipe editor to modding tool - fixed...
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      StarMade v0.153 (next batch of fixes)

      Hello, I didn't do much on Sunday and Monday, but here here is the next batch of fixes. Expect a lot more this week. I know that a few people are frustrated by bugs, and I'm sorry about that. The testers found a lot, but we are still short on people. Fixing bugs has very little to do with the...
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      HAPPY BIRTHDAY SCHEMA!!

      Thank you all :D
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      StarMade 0.152 (fixes and custom sector size)

      Hello, we're still having trouble with some permissions, so I still can't post on our main page. This is just a temporary solution posting news here. Another patch and a new feature: server/client NullPointer fixed kill_character finally fixed (and working) physics recovery for strange physics...
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      StarMade 0.151 (fixes)

      @Sven_The_Slayer Thanks for making a video to show the bugs. Missiles have been fixed. The AI jerking is not new and doesn't have anything to do with the server flipping out ^^. I hope to fix that jerking in the upcoming patches.
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      StarMade 0.151 (fixes)

      I currently can't post news entries, so I have to post it here (the news entry will be made later): I'm currently uploading a fix for the weapon combination curves. A calculator to see how a buff/nerf works has been added in the "tools" section of the client startup screen. Also there are a...
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      StarMade 0.15 is out

      I currently can't post news entries, so I have to post it here (the news entry will be made later): I'm currently uploading a fix for the weapon combination curves. A calculator to see how a buff/nerf works has been added in the "tools" section of the client startup screen. Also there are a...
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      StarMade 0.15 is out

      As said in the news. The vanilla balance is currently in testing. The new config enables us and any player to make changes on the fly to try out new things. You can change everything from power/shield recharge scaling to weapon behavior in that config in /data/config/blockBehaviorConfig.xml...
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      StarMade 0.15 is out

      Get your full update-news here: https://star-made.org/news/patch-day-starmade-0-15 (we're currently having some problems with formatting the post. That will be fixed asap)
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      Admin Commands

      Edit (DukeofRealms): This list is most likely out of date/incorrect, the last edit was in 2018. Admin Command List (StarMade v0.201.157) add_admin DESCRIPTION: Gives admin rights to (param0(String))) PARAMETERS: PlayerName(String) EXAMPLE: /add_admin schema...
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      Weapons Demonstration: News and Discussion

      This is the defensive-use list for effects so far. Most of them aren't fully working yet. They usage is like cloak/jam. Some consume power over time, some consume power one time and have to reload (so far, only the burst). This list is not final yet, of course. EMP -> powerShield (not taking...
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      Weapons Demonstration: News and Discussion

      linking the light block is being looked into. it really makes sense since then it would be the same system as support/effect combinations. For this update i just wanted to test the system to delegate any light through to the projectile. Also AI now uses the exactly same (code)module as the...
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      Weapons Demonstration: News and Discussion

      The sounds i will also factor into the config where you can define the kind of sound the weapon makes
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      Weapons Demonstration: News and Discussion

      weapon colors for cannons are now in for the latest dev. The color is drawn from any lightsource that is placed directly below the computer. There will be a lot more colors coming soon (new crystals). The color is taken from the block config so it's already moddable if there are more colors needed