Release notes for the DEV build?

    Ithirahad

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    i bought the game. i heard that this gives me access to Dev builds. i say again. how do i download these versions?
    You don't need to buy the game to access dev builds. Anyway, Schema... did you give your paws a slave system that's a cannon? Because these dev builds are coming out at machine-gun speed. However, the latest one(s) broke logic. : P
     
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    This is marvelous. I love that you are planning to allow zone-specific stats.

    Are there currently any values which could allow for any form of variable splash or blowback damage? I'm hoping some zones (like gas or dust nebulae) could reduce rocket range to zero (assuming they do explode at max range as I would hope) causing them to explode in your face, but I'd also like to see lasers &/or cannons that are damaged upon firing in specific zones.

    I also cannot express my pleasure at hearing the planetary plates will be tiled into orbs in exactly the manner I hoped/suggested.

    Could planets potentially explode? I imagine the server loads would be immense, but aside from designating a "Planetary core" block I do not even know how this could be implemented. I just think it would be really cool.

    May the fourth be with you!
     
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    schema

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    Most of the initial bugs have fixed in the latest dev (there should be some more though I think ^^).

    Keep in mind that the vanilla configuration /data/config/blockBehavior.xml is mostly copied values atm that don't make much sense. So to get the full scale of the update atm, you have to play around with the values.
    I plan to do a "recompile" button for the next build, so you can edit values ingame and apply them without restarting.
     
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    Most of the initial bugs have fixed in the latest dev (there should be some more though I think ^^).

    Keep in mind that the vanilla configuration /data/config/blockBehavior.xml is mostly copied values atm that don't make much sense. So to get the full scale of the update atm, you have to play around with the values.
    I plan to do a "recompile" button for the next build, so you can edit values ingame and apply them without restarting.
    I notice that the weapons don't have the sliders anymore in the dev build, this gonna stay? or in the future builds it will make a comeback?
    an besides bugs, logic system and the weapons what did you add more, if anthing?
     
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    Also we would get dode-something planets.

    Probably there are no sliders, because stats of the weapons are based on the connections master-slave and effects blocks. But that's my guess.
     
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    Ithirahad

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    Most of the initial bugs have fixed in the latest dev (there should be some more though I think ^^).

    [...]

    I plan to do a "recompile" button for the next build, so you can edit values ingame and apply them without restarting.
    YAY. Also, today, May the Fourth be with you, but beware the Revenge of the Fifth!
    Keep in mind that the vanilla configuration /data/config/blockBehavior.xml is mostly copied values atm that don't make much sense. So to get the full scale of the update atm, you have to play around with the values.

    ...But will all of the possible values work? And more importantly, what are all of the different possible "style" attributes for each weapon?
     
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    I notice that the weapons don't have the sliders anymore in the dev build, this gonna stay? or in the future builds it will make a comeback?
    an besides bugs, logic system and the weapons what did you add more, if anthing?
    I may be wrong, but I think that he plans to base it solely on the master slave system. Basically instead of using the slider to forfeit shot damage for fire rate, you will adjust the ratio of slave blocks to master blocks
     

    schema

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    the newest version of the devbuild has the "recompile" button. You have to be admin to be able to use it:
    the block behavior config is now distributed to clients from the server. but there is also live deploy: that means an admin can push another config without having to restart. the config will then be applied to all clients and the server. that will hopefully make testing and balancing a lot easier. also it will allow for special modes (in a minigame an admin might want to load a specific config for the occasion, like double damage, etc)

    the trigger is tab+period to push the current config to the server (also works in sp of course)
     

    Crimson-Artist

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    from what i can tell theres still some work that need to be done. but were definitely getting there.

    Planet generation still needs work.



    The transitions are a little bugged, the terrain doesn't flow as well as between plates sometimes as well as the overlap being extremely noticeable if theres a hole near the transition and you can see the other plate cutting into it.

    I would suggest tapering the edges of each plate so if players are digging near the edges they don't run into a wall of blocks from the other plane. for the generation problem i could see actual mountains that span multiple plates.

    Just my opinion.
     
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    Are we gonna get a new informative graph that has a lis of every combination? :)
     
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    Are we gonna get a new informative graph that has a lis of every combination? :)
    I've been working on one just as personal reference, its incomplete since not all the combos are added yet. If an official one does not get released--which I think it will--I'll work mine into a pretty graph and post it.
     
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    Are we gonna get a new informative graph that has a lis of every combination? :)
    at the last time i check the dev build, it was the same (one base weapon is missing yet) but the combos are gonna be the same, the only extra is the effects, that i know we have 4 diferent effects
     
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    at the last time i check the dev build, it was the same (one base weapon is missing yet) but the combos are gonna be the same, the only extra is the effects, that i know we have 4 diferent effects
    We also have beam effects, the ability to connect to secondary utilities, the ability to connect to shields, ect, ect. There is a lot more that what was initially stated.