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    1. Visitor

      Cores, Chairs and Crew and Balancing Ship Size

      To each their own, I'd say here. Personally, I'd like it if at some point team would have time and will to incorporate several submodes/difficulties as I personally would enjoy more than very simple sandbox, but free-roam survival game where oxygen, edibles, maintenance of bigger ships/fleet and...
    2. Visitor

      Missions and Events (challenges, goals, quests, scenarios, etc.)

      Events or some sort of quests are okay, but they should have to befit certain context. For example, for one player working with major corporation going to a certain sector on their turf to take pirates out may be a reasonable request and a normal job to perform. However, if some other player...
    3. Visitor

      Reason for having an interior

      Not OP, but if you'd be kind to take a few minutes to continue checking the thread, you may notice that it won't really affect all ships. It will dominantly change the way currently big ships are being build, which currently boils down to the designs of small effective ship but with piling up...
    4. Visitor

      Unjust Treatment By Moderators

      I wasn't a part of the situation mentined nor I really recognize the user in particular as usually I try to concentrate on the content of people's posts, not who they are during discussion. However, I am unsure how much this thread is effective - shouldn't there be a better way of resolving such...
    5. Visitor

      Cores, Chairs and Crew and Balancing Ship Size

      Provided acquiring said NPCs would be done in some reasonable way. For example, simply buying them would be a death of the whole system as creation/maintenace of the ship would then practically remain without change - NPCs would be just another thing added to the checklist of elements needed for...
    6. Visitor

      Alt accounts are being cracked down on.

      I am quite sure that should you contact some mod, you'll be able to work something (like thread merge, selective post deletion or maybe even connecting all posts to single account - depending on what the forum allows) out.
    7. Visitor

      Smaller, more frequent updates (with poll)

      I'd rather keep updates irregular, at the mercy of developers without encouragement for any frequency. Truth is that some changes take more time and some take less, some things need a lot to work and certain other things are ready quicker than it was previously assumed. I see no point in...
    8. Visitor

      Reason for having an interior

      I wouldn't want to go too wild with the idea but I like basic premise and even, though only partially, what the 'extended' part suggests. Generally, it seems that nowadays there's quite a big push and communtiy support for further differentiation between big and small ships, including varied...
    9. Visitor

      Attempt at Reworking the Economy

      Two things I would agree with in regards to the idea would be adjusting inventory (really, regular player can hold city-worth load of blocks which is kind of weird) and reforming mining. The attempt at the previous, official balancing of economy was a step in good direction, but remains...
    10. Visitor

      Chairs n' Viewscreens... And stuff?

      While I wouldn't want to go too far into all side-ideas, I'd am all for the basic one this thread is built upon. I very much dislike magical boxes as they are right now. I'd rather have actual crew sit in front of consoles as characters (though, obviously, when using cockpits/cameras etc I...
    11. Visitor

      Cores, Chairs and Crew and Balancing Ship Size

      I actually agree with the idea of somewhat limiting factor in multiplayer. Need for a crew, as long as it's not completely vital thing (decreased efficiency if there's not enough crewmembers) would actually add to some differentiation in fleets, instead of making absolutely everyone go for...
    12. Visitor

      The bigger the ship the more engines required.

      I would agree. While I am on the fence about FTL (it all depends how it'll be added that counts here for me), I do believe some change to bigger ships should be made, including further change in their propulsion and effect of different blocks. Currently, as I've stated on occasion, big ships...
    13. Visitor

      Handheld weapon modular building/customisation (Other decorative items) repost from old forum.

      Yes, my point exactly - thousands blocks for a ship is not that much, for a weapon - quite so. That's why I said that those two aren't exactly the same. Depends how small. In the mock ups in this thread, regular, sizeable machinegun has maybe a few dozen of blocks. By compariosn, thousands-big...
    14. Visitor

      Aliens/Cloning

      I am quite sure then it won't be exploration aspect but simple farming, still. You yourself said - get the creatures once and then just breed them so they can make plenty of resources - instead of actually exploring planets, looking for resource deposits. This feature will decrease need for...
    15. Visitor

      Aliens/Cloning

      I am not sure that's a good idea then. Given we already have quite a mess with people strip-mining planets and leaving plenty of junk around, single players on even-somewhat-fixed-economy servers building easily dreadnoughts on their own etc I'd rather be for limiting farming rather than...
    16. Visitor

      Aliens/Cloning

      On one hand, it does seem interesting but on the other, I'd like actual bigger conflict, even ground conflict not just space battles, to be resolved by adequate numbers of well-equipped players rather than have two guys spawn crapload of NPC groups rushing each other. Wouldn't mind it though if...
    17. Visitor

      Implemented New Cargo System!

      While I am not overly willing to talk numbers now, especialyl as those probably would have to be adjusted anyway, I am all for the idea. Aside from the cargo bays looking like actual cargo bays thanks to this idea and thus, cargo ships size and design being of certain worth, it would surely help...
    18. Visitor

      Handheld weapon modular building/customisation (Other decorative items) repost from old forum.

      There is a bit of a difference between ships and personal weapons. Thousand of blocks make first just a medium-sized (depending on one's take on it) ship, the second makes rather humongeous device, more of a infantry-sized mobile weapon platform than actual infantry firearm. If only this would...
    19. Visitor

      New pushing mechanism / pulsar replacement

      I'd personally recommend ignoring current weapon system (or pushing for some local balance measures at the server one is playing if the problem is mostly pulsar effect in multiplayer) till we get the new one where pulsars may actually be quite less unwieldy. I wouldn't mind some accelerators...
    20. Visitor

      Spaceman Equipment.

      Despite being proponent of the equipment and going without it/with it modified, I can say myself that it doesn't have to be priority. However, I'd like for people there to be incentive to go suit, or at least helmetless, for suits to be a tool, not just part of the fluff of a character model -...