- Joined
- Apr 30, 2013
- Messages
- 229
- Reaction score
- 182
I find some of the defense of the game in its current state in this thread flattering, but let\'s be honest, people. Most people don\'t want to place 1 million cubes if the only thing to do after that is admire the massive size of your... ship... and show it off to others to see whose ship is bigger. StarMade is currently an amazingly fun and very technically impressive creative sandbox, but only that.
Hello, I play starmade for a while now and I really like the game because of all the creation possibilities. After talking with my friends and other starmade players we all think its main problem is you have nothing to do once you built your ship (that\'s why 90% of the people stop playing), even in multiplayer mode you have no real reason to attack another player.
Ne3zy, I have to agree with you completely on this one. The good news is, with the addition of NPCs and creatures, that\'s exactly the sort of issue being addressed. First of all, I don\'t play multiplayer. I am a strictly PVE guy. The only time I\'ve connected to a multiplayer server was during a livestream when Luclin was talking with the developers. (You have permission to feel smug, Luclin.) Otherwise I\'ve always spent my time in singleplayer, building ships and stations and fighting with pirates here and there. And the fact of the matter is, even I find the lack of things to do leaves me playing the game far less than most of you would expect!
StarMade as it is now is much like how Minecraft Classic was. There\'s certainly more to StarMade currently than Minecraft Classic had, but deep down there\'s still not much \"game\" there. Multiplayer opens up possibilities, but there\'s not much to do in singleplayer. There are toys, but there\'s not much challenge, not much to work for and little sense of progression.
While I think your ideas are interesting, Ne3zy, they aren\'t really what StarMade is about. As Zyrr said, this would be a great thing for a modder to explore as more and more becomes possible. But at its heart, StarMade is a Space Sim. It\'s about trying to eke out a living in a galaxy amidst the many factions and varied economy, find a valuable place in that galaxy and the cultures living there, and if you see fit, maybe make that galaxy your own in a war of galactic conquest. This kind of attitude is the heart of Space Sims as a genre.
It\'s crazy that some of you are latched onto the idea of not making Starmade more interesting. After you build a ship or building or whatever, you have to be REALLY interested in playing with your digital legos to want to keep playing. At the moment there isn\'t much of a game here at all. Neezy is simply suggesting ways to expand it.
I imagine planets fleshed out with creatures(some hostile, some helpful) spawned buildings, more interesting space stations with NPC communites, quests, better economy, etc. This program needs those things to even be considered a game in my opinion.
Here are examples of the kinds of things that have the potential to turn the robust, well-designed sandbox of the current StarMade into a true \"game\". There need to be things to do, things to find and things to challenge yourself against. These kinds of things weren\'t possible to do well without the models I provide to Schema\'s needs and specifications. For years, Schema has been building the amazing things that drive the core behavior of StarMade. My timing in joining was very fortuitous. StarMade has developed enough that it may be just starting to make that change into being a \"game\". So Ne3zy, you\'re absolutely right, and we\'re absolutely aware. It\'s not that this issue is an actual \"problem\", just the nature of building a game. And, though this excuse is used all the time for things, it IS an alpha.
If you find you don\'t want to play it so much for now, put it aside for a month or two. You\'ll be happy when you come back, haha. And that will only be the start. Never forget, though, that what really makes everything tick is Schema. He is the one who made the fantastic creative sandbox we all know and love, and the one who will turn that into a truly breathtaking game as well.
Hello, I play starmade for a while now and I really like the game because of all the creation possibilities. After talking with my friends and other starmade players we all think its main problem is you have nothing to do once you built your ship (that\'s why 90% of the people stop playing), even in multiplayer mode you have no real reason to attack another player.
Ne3zy, I have to agree with you completely on this one. The good news is, with the addition of NPCs and creatures, that\'s exactly the sort of issue being addressed. First of all, I don\'t play multiplayer. I am a strictly PVE guy. The only time I\'ve connected to a multiplayer server was during a livestream when Luclin was talking with the developers. (You have permission to feel smug, Luclin.) Otherwise I\'ve always spent my time in singleplayer, building ships and stations and fighting with pirates here and there. And the fact of the matter is, even I find the lack of things to do leaves me playing the game far less than most of you would expect!
StarMade as it is now is much like how Minecraft Classic was. There\'s certainly more to StarMade currently than Minecraft Classic had, but deep down there\'s still not much \"game\" there. Multiplayer opens up possibilities, but there\'s not much to do in singleplayer. There are toys, but there\'s not much challenge, not much to work for and little sense of progression.
While I think your ideas are interesting, Ne3zy, they aren\'t really what StarMade is about. As Zyrr said, this would be a great thing for a modder to explore as more and more becomes possible. But at its heart, StarMade is a Space Sim. It\'s about trying to eke out a living in a galaxy amidst the many factions and varied economy, find a valuable place in that galaxy and the cultures living there, and if you see fit, maybe make that galaxy your own in a war of galactic conquest. This kind of attitude is the heart of Space Sims as a genre.
It\'s crazy that some of you are latched onto the idea of not making Starmade more interesting. After you build a ship or building or whatever, you have to be REALLY interested in playing with your digital legos to want to keep playing. At the moment there isn\'t much of a game here at all. Neezy is simply suggesting ways to expand it.
I imagine planets fleshed out with creatures(some hostile, some helpful) spawned buildings, more interesting space stations with NPC communites, quests, better economy, etc. This program needs those things to even be considered a game in my opinion.
Here are examples of the kinds of things that have the potential to turn the robust, well-designed sandbox of the current StarMade into a true \"game\". There need to be things to do, things to find and things to challenge yourself against. These kinds of things weren\'t possible to do well without the models I provide to Schema\'s needs and specifications. For years, Schema has been building the amazing things that drive the core behavior of StarMade. My timing in joining was very fortuitous. StarMade has developed enough that it may be just starting to make that change into being a \"game\". So Ne3zy, you\'re absolutely right, and we\'re absolutely aware. It\'s not that this issue is an actual \"problem\", just the nature of building a game. And, though this excuse is used all the time for things, it IS an alpha.
If you find you don\'t want to play it so much for now, put it aside for a month or two. You\'ll be happy when you come back, haha. And that will only be the start. Never forget, though, that what really makes everything tick is Schema. He is the one who made the fantastic creative sandbox we all know and love, and the one who will turn that into a truly breathtaking game as well.