Search results

    1. Visitor

      Voting has commenced!

      A thing worth consideration for future voting and one I am sure was already suggested at least once on other occasion by someone else - make sure that the applications/applicant nicknames on the voting page have links to profiles and (preferably extended) post history. Since I am well aware...
    2. Visitor

      StarMade v0.18999 - Some serious optimizations and balance changes

      Optimizations is some of the most important work for the project of such scale. I hope that, while it already was a lot of work, constant improvements in this area will keep on going, ideally so despite new features, players will be able to keep on playing the game without the need to improve...
    3. Visitor

      Chairs n' Viewscreens... And stuff?

      I'd say that even very small ships with certain tricks and designer with more than a few brain cells between ears can very easily accommodate such cockpit - hell, space for a pilot and his seat in front of a console is not much than a few blocks of difference at the great advantages like being...
    4. Visitor

      Bigger Sectors.

      That may be both the small sectors and the fact that big ships on most servers are the most common ships. I'd suspect that both could be changed - sectors could be somewhat bigger and regular ships somewhat smaller (probably economy and design will have to be reworked here so players won't...
    5. Visitor

      Reason for having an interior

      I'd like to request for you to regard my points or move on instead of being immature right now. If you do think you've regarded what I've said before, provide a quote. If not, please do not bring the thread down. The image was hardly funny or called for and simply looks like a poor attempt at...
    6. Visitor

      [Discussion] Tired of hearing "soon"? Thoughts on the Q&A

      Better don't joke like that lest someone will take it seriously and we'll get crowds of players complaining about and generating bad rep for the game because of instability and horrible performance. I'd agree that solid foundation is vital, especially in a game like Starmade which already is...
    7. Visitor

      Rethinking Weapons Focusing - A partial solution to BSvSS and Turrets

      The idea does seem interesting, though I'd mix it up a bit to take into account, when it comes to calculating accuracy, number of weapons linked together (to avoid people building big arrays of small, very accurate weapons) and rate of fire so slow, big, accurate long-range weapons will still be...
    8. Visitor

      Schema and Dev crew, this game has great MMO potential

      I am not sure if it's a good time for such suggestion, no matter how (whether) viable it would appear to be. Lots of core features are yet to be added or changed so making an idea based on what possibly may not be there in the future, or be changed is of questionable use. I'd rather wait till...
    9. Visitor

      A Port to consoles

      I wouldn't mind it but as harsh for strictly-console-using folks as it may be, I'd rather not bother with it till we get much further down the development path, possibly even around golden 1.0 with all core mechanics added. Before then, not only it would drain resources that could be put into...
    10. Visitor

      Reason for having an interior

      I saw Dwarf-Fortress-Minimalistic-Rooms-With-Crude-Tileset screens as I've said and I still don't see the problem. Yes, the interior can be minimized, yes, it can be made crappy but effective and thus when it comes to combat - superior in comparison with beautiful hallways and internal squares...
    11. Visitor

      Reason for having an interior

      I've checked all posts the user has associated with his account to date (wasn't that hard, at this moment it means 23 of them). There are no diagrams that would show exacerbated exploitation of the idea (in fact, I saw no real diagrams connected to the issue at all, only screenshots of simple...
    12. Visitor

      A few aesthetic suggestions

      Signs, in the form of viewscreens were already suggested, first idea, as mentioned - is already in (I believe that players will be able to affect colour of weapon fire). As for #2, cockpits, I actually believe that you can make a decent thing here simply with a proper design. I seems far better...
    13. Visitor

      Reason for having an interior

      Actually, I'd have to refer you to that thread mentioned. The idea is that rooms, interior and NPCs living in it providing buff would be a standard thing on a ship and the only way for bigger ships to optimally use all their potential. With maximal value of the buff that can be provided to avoid...
    14. Visitor

      Reason for having an interior

      It really depends on the values of buff vs how much of whatever blocks would provide and possibly - in relation to the discussion linked - how necessary NPC-derived buffs would be for proper ship functioning (arguably not befitting to be called 'buff' anymore, but let's keep it for simplicity)...
    15. Visitor

      Reason for having an interior

      This is a viable point, here. And one which would be a good foundation for underlining importance of an idea regarding size of interior/crew quarters facilities depending on number of necessary crew members who in turn would be dependant on the size of the vessel, thus making requirements scale...
    16. Visitor

      A few changes, FAR easier than my original suggestion.

      Last idea is decent, standing by the console is part of the earlier thread. In general, I'd rather concentrate on adding what's in the previous thread mentioned, as it was discussed and improved upon more and not all of it would really take such a long time. In addition, even if it's not...
    17. Visitor

      Crew, Decor and Life Support

      Few points regarding mechanics and buffs. Potential for the buff should depend on vessel's size. Try as much as you want, I simply don't see how any crewmember of whatever class could be of much help when on board of a single-pilot fighter mid-flight, where there shouldn't be need (or even...
    18. Visitor

      Chairs n' Viewscreens... And stuff?

      You don't need malicious behavior to create such kind of situation, which I'd rather see as a real source of potential problems. There will be people who simply will want to make beatiful, detailed hulls or reconstruct some quality artwork they saw in all kinds of media - a thing completely...
    19. Visitor

      Planetary environments

      I wouldn't mind most planets to stay single-biome to avoid messy places where climate changes every few steps, though certain small areas with different biome or special places/sub-biomes underground would certainly be interesting. Regarding planets, biomes I find to be a secondary concern. We...
    20. Visitor

      Let's Talk Optimization.

      In all honesty, I am not sure whether one can effectively consider optimization, at least as far as performance goes, without a look at the code. Most of the things that cause lag right now, don't do so because they do some X action that by universal law is lagging, but because X is coded in a...