Search results

    1. lupoCani

      Inter Ship Remote

      Is the inter-ship remote not the wireless logic block already?
    2. lupoCani

      DOCKED HULL MUST BE FIXED.

      I have stated already that using turret docks as static docks were something thing I didn't think of. And, for the record, I did extensively clarify the definition of a turret as something docked to a particular entity via at least one turret dock - though I do recognize that this definition is...
    3. lupoCani

      DOCKED HULL MUST BE FIXED.

      In fact, I've put quite some thought into these specifics. Schema explained the algorithm for shield sharing when it was first implemented- when a docked entity is hit (the damagee), the damage is taken by the lowest entity below the damagee in the tree with shields still above the threshold...
    4. lupoCani

      DOCKED HULL MUST BE FIXED.

      This is an easy fix, no? 100% sharing for docked entities, 75% for turrets. That encourages modular building, removed the penalties for, say, moving hangar doors over plexdoors, keeps turrets as weak spots, and fixes docked hull.
    5. lupoCani

      A small improvement to PD turrets

      Certainly, I recognize the need for much more sophisticated turret control overall. Now, I could argue that this doesn't mean we can't start with this simple. On the other hand, I think I'm usually the one who argues that no, we shouldn't pepper the game with small features and fixes where there...
    6. lupoCani

      A small improvement to PD turrets

      I like putting PD turrets on my ship. Very many PD turrets, in fact. So many that, when it's all installed, I realise- this could probably do reasonable damage to a drone or small fighter. But, then they wouldn't be shooting missiles. Thus, I propose- make the 'missile' option a line of its own...
    7. lupoCani

      StarMade - Devblog May 22nd 2017

      Before I go about offering any more detailed opinions, I'd just like to remark that balancing the game around what AI can and cannot do seems like a terrible idea. This would mean making balance dependent on limiting the game's control features in the long term. Swivel speed and sensor accuracy...
    8. lupoCani

      A ship commanded by many players gets better stats and abilities

      Point of disagreement- A solo player, having put in the time and effort to amass more resources and firepower than three enemy players combined, should stand a fair chance of winning.
    9. lupoCani

      Systems 2.0

      After thoroughly reading the original post, and the clarification, I must request additional clarification. Firstly, of course consumption values will be configurable. What I'm asking is, what sort of algorithm are we looking at here? Constant values per chamber? Or, per chamber type...
    10. lupoCani

      Systems 2.0

      I'm looking for clarification on two points. Firstly, what determines the TP consumption of a chamber? I had thought it was the block count, but since TPs are constant per entity, and the block count grows with power size, that wouldn't work. If each chamber needs a constant amount of TP, then...
    11. lupoCani

      A Comprehensive Balance and Streamlining Overhaul

      For once, I find myself fundamentally disagreeing. Firstly, the mass economy would prevent the game from ever having trading or manufacturing. The removal of two important - if perhaps slightly flawed and under-developed - aspects of the game for the sake of inventory management? (I'll say it...
    12. lupoCani

      Frequent Suggestions Megathread

      Right. We're doing this, huh? Fuel working or not is besides the point. The question is, rather, what for? What purpose does fuel serve? Speaking of fuel as I usually do, as an addition to the current game, I think the answer is clear. To introduce, and balance against current ship-building...
    13. lupoCani

      What to call "Tech Points"

      Come to think of it, I would like to advocate the use of the word "pressure". In the vein of Lancake's suggestions, I suppose that would be "Chamber Pressure". Pressure has a long history as an energy system in pre-electric society. Pressure in a system is generally maintained at some stable...
    14. lupoCani

      Frequent Suggestions Megathread

      It is not. Fuel isn't a fun gimmick to be put in the game, it's a useful mechanic to balance infrastructure and ship performance. While we can, technically, cannibalize current mechanics to create a fuel-like system, that is entirely besides the point of such a system. Except, perhaps, if one...
    15. lupoCani

      What to call "Tech Points"

      One thing to keep in mind is, StarMade parlance is very generic. Jump drives aren't "hyperdrives" or "subspace drives" or "zero-point-whatever". They're just that, "jump drives", because that's what they do. Generally speaking, the naming convention is to say what it actually does in the game...
    16. lupoCani

      StarMade Ship Systems 2.0

      These ideas just pile up, don't they? And furthermore: I certainly hope we shall be able to draw redundant conduits between chambers, in case one is destroyed.
    17. lupoCani

      StarMade Ship Systems 2.0

      Oh, and, a couple more things. More concerns: Consider easing the "stabilizer radius" rule to only count reactor blocks part of an intact reactor. That way, an auxiliary reactor can draw on more central, well-protected stabilizers. I am very happy about the reactor HP system. I always thought...
    18. lupoCani

      StarMade Ship Systems 2.0

      Wow. Alright, I caught this one early, it seems. I was, generally speaking, in favor of the first proposal, and wouldn't have advocated such an overhaul. Yet, this system appears to be good on it's own merits. My concerns: I am in favor of some system wherein multiple reactors can operate...
    19. lupoCani

      StarMade - Devblog May 15th 2017

      Even if I were to edit my post, the quoted version in your post wouldn't be altered. Read that, then. In any case, the forum would add a line about the post being edited if I had done so.
    20. lupoCani

      Veering away from block logic?

      Right. My apologies for misreading.