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    1. lupoCani

      Veering away from block logic?

      I must say, I understand if it's difficult to accommodate block logic for everything. The game is complex, and trying to usefully control things like mail (text) and fleets (3d maneuvering and decision-making) with cubic meter-sized NOT gates is just not very practical. Minecraft is making a...
    2. lupoCani

      StarMade - Devblog May 15th 2017

      I did not. Read the fifth word of that quote again, would you?
    3. lupoCani

      StarMade - Devblog May 15th 2017

      With only Schema and auburn listed as "developers" on the staff page, and the rest being around-and-about positions like art, testing and managing, does this mean the actually programming portion of Schine just grew by 50%? With the relative size of the rest of the team, this feels intuitively...
    4. lupoCani

      Warp gates

      On the topic of doors- If gates whose internal space was filled with block would kill ships that arrived, aka stargate-style Irises, that would be epic.
    5. lupoCani

      Simplify block and ship creation, and resource gathering

      I find myself repeating this- The solution to factories being tedious - insofar as they actually are - is not removing factories. It is a point lost on many. I've argued against this exact same suggestion at least once before, even.
    6. lupoCani

      Warp gates

      I certainly support the idea of a warp gate GUI. If I may add a couple of points- Firstly, the GUI could be like that of a shop, remotely accessible to all nearby ships. This would be very convenient for travelers, especially with a warp hub kind of setup. Secondly, I'm not wholly against the...
    7. lupoCani

      Read by Council Simple Gravity Control

      I actually wrote a somewhat elaborate suggestion with this specifically in mind - Increased Logic Control of Gravity. I'd prefer to boil it down for the purpose of this thread, but I don't quite have time for that. But, a quick summary- If we could slave gravity modules to other gravity...
    8. lupoCani

      Proposal new block: Transferable docked entity's connector

      I believe I can comment on this. Checking the transfer itself should be trivial. Since rails are full blocks, checking whether two are exactly aligned is just a matter of adding some integers together. This should be a sneeze. (I'm assuming the entity shall slide between two entities that are...
    9. lupoCani

      A Potential Minimal-Grind Fuel Mechanic.

      Well, duh. That's the idea. All things being equal, the ship that is backed by infrastructure, and has fuel provided for it, is superior to the ship that has to provide its own. Yes. Late game. Though, to the best of my understanding, the suggestion proposed NPC mining as the go-to option, and...
    10. lupoCani

      A Potential Minimal-Grind Fuel Mechanic.

      Find for me a single fuel-rich gas giant in the game. You can't, because we're discussing features to be implemented, not features that exist. On a more serious note, stations are immune to star damage, and we'll need more elaborate mechanics for stars and their damage anyways. Worst-case...
    11. lupoCani

      A Potential Minimal-Grind Fuel Mechanic.

      If I may address the point of fuel acquisition not being a manual chore- That's correct, but I really think it needs to be taken farther. The mechanic proposed seem to primarily revolve around using NPCs and fleets. If you think about it, this doesn't make it a non-grind mechanic. It only makes...
    12. lupoCani

      Smaller jump drives = faster charge

      If I may be a tad sarcastic- do you perhaps also think smaller guns should do more damage, smaller thrusters accelerate faster, smaller generators generate more power, and so forth? The charge time of a drive is its speed. A larger drive is more powerful, therefore faster, just like with any...
    13. lupoCani

      Offline defense system

      Are they? Some sort of station-only range-increasing system seems like a perfectly valid solution.
    14. lupoCani

      StarMade v0.199.535 - Spring Cleaning

      The post mentions "rail logic switching". Does this just refer to undocking a ship from one rail, via logic, so that another docker instantly contact docks to another rail?
    15. lupoCani

      StarMade Surprise Update

      Um, you do know the inverse rule applies to Schine, right? Around here, the double subversion is preferred.
    16. lupoCani

      StarMade Surprise Update

    17. lupoCani

      StarMade Surprise Update

      Just remember, young 'uns, the last time we got new planets on the first of April, it was real. The joke was a lot quicker way back then, and I'll admit this one doesn't look as likely to be a double joke, but keep an eye out.
    18. lupoCani

      Replacing the Ship-Core

      Forgive me, I'm not quite sure what you're saying. The core serves, among other things, to make sure there's always at least once block near the center of the ship's internal coordinate system. If this block - call it a ship core, a pilot seat, a build block, whatever - can be removed at all...
    19. lupoCani

      Replacing the Ship-Core

      I feel I should point out there is one more function- anchoring the build. Blocks on ships can be freely removed and placed. There's nothing to stop you from, say, building a kilometer-long line of blocks, placing something at the far end, and removing the line itself and everything at the...
    20. lupoCani

      StarMade v0.199.459 - Major Performance Upgrade

      Wouldn't this be possible to address in the future? Since these sorts of risks are present in an alpha, the automatic backup feature seems like a piece of user protection you'd want at all times. So, couldn't the launcher work it's way around this? For example, if it registers an update since...