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    1. lupoCani

      Highlight Damaged blocks

      In build mode, I agree, keep it as an option. In astronaut mode, have it activate when the player holds a healing beam.
    2. lupoCani

      Fleets cost FP to operate

      I strongly disagree. The cost to own a fleet is the blocks to build it, same as with any other collection of ships in any other context. The only "potential" inherent in fleets is "not being a useless pile of blocks because everything has to be piloted manually" - a problem that's long overdue...
    3. lupoCani

      Subsystem HP

      Integrity is a related mechanic, but I'm not sure it's the right tool for the job. It is, first and foremost, a mechanic to incentivize shapes. Simultaneously using it as a system HP might cause it to become bad at both. Though, looking at the elaboration in the suggestion in your signature, I...
    4. lupoCani

      Subsystem HP

      There's a simple logic when it comes to machines - if you chop a car in half, you don't have a car that runs at half speed, you have a useless piece of junk. The old system HP applied this logic to ships as a whole. In order to break the whole thing, you only have to destroy a percentage of...
    5. lupoCani

      Should I buy this game or not? Help me decide.

      It bears repeating - the game is still free. You can download it on this site, or from steam, where the "demo" is in fact the full game. As for your questions, Not much, at the moment. Yes. You'll be interested in the fleet control system, which allows you to command an AI-piloted fleet to...
    6. lupoCani

      Weapon Immunity for Stabilizer Stream Nodes

      Good point, but I think there's a way to solve this. Damage can cause stabilizers to split into different groups, but cannot change what nodes they connect to. That way, we avoid most annoying rerouting, but anything like you propose would sill be vulnerable to splitting.
    7. lupoCani

      Weapon Immunity for Stabilizer Stream Nodes

      This is already the case, isn't it? Granted, this proposal doesn't address the problem, but as far as I can tell it's only tangentially related.
    8. lupoCani

      Incentivizing broad ships by beta stabilizers

      [A suggestion I wrote during the forum downtime, before the new mechanics were implemented. Since the new mechanics are far from perfect, and I've made all these pretty diagrams and written the whole thing already, I decided to post it anyway. Post-update additions are enclosed in brackets.]...
    9. lupoCani

      Weapon Immunity for Stabilizer Stream Nodes

      Second in my list of minor corrections and fixes for power 2.0 is the survivability of nodes. The streams are, in themselves, vulnerable. This is compounded by the fact that nodes can be destroyed. Routing the streams is a volatile process, destroying a single node can easily make a stream pass...
    10. lupoCani

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      As it stands, there are two main kinds of systems. There are shields and thrusters and the like, which exist on their own, and can be boosted and modified in various ways by chambers. Then, there are cloaks and scanners and so on, which are provided entirely by the chambers that relate to them...
    11. lupoCani

      Dev Build Tracker

      As of .289, stabilizer beam nodes now use the camera texture for faces. I have been unable to determine any mechanics for usefully splitting or directing streams beyond forcing them into a single chain.
    12. lupoCani

      Saying Something Nice

      Looking at the original post, here, I have to agree. This has always been the foremost reason I support the update, in spite of its various flaws. I've said it once before, but the "cram systems into every nook and cranny" meta was my first major gripe with the game, ever, and I genuinely...
    13. lupoCani

      Remove firing arcs. Add targeting enhancements.

      Shouldn't it? I've specifically avoided debating this issue thus far. Seeing as it's rather besides the point, I'd like to keep it that way. I do concede it seems pedantic. Seeing as I noticed that as I wrote it, failed to find any better wording, and forgot to make any sort of disclaimer, I...
    14. lupoCani

      Remove firing arcs. Add targeting enhancements.

      That's misrepresenting the issue. Heavy rotating firepower is not so much "not free" as it is monstrous, bulky and above all, niche. Costly or not, building ships of that nature is just a whole other category of design. Whether or not you believe this is a good thing on the meta level, referring...
    15. lupoCani

      Remove firing arcs. Add targeting enhancements.

      Strike "just" or "big" from that sentence, preferably the latter. As it stands, there is no "just" about that. Big turrets are hard to pull off, especially if there is any semblance of aesthetic limitation, like imitating preexisting designs, or following a set tradition within a faction. One...
    16. lupoCani

      Built-in Jump is... Weird.

      Realism in Starmade is a complicated thing. Obviously, true realism is out of the question, but there is still a... logic to things, I guess you could call it, that is neccesary to maintain immersion. Yes, we can think up technobabble to explain it, but the point stands, it's contrary to what...
    17. lupoCani

      Built-in Jump is... Weird.

      I too disagree with the removal of jump drives, on perhaps an even broader front. Chambers are an interesting mechanic, but a jump drive - the ship's actual long-distance propulsion - seems as though it would be an actual system, like thrusters. Valiant is right, too- a physical representation...
    18. lupoCani

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Hmm. I have to say, something is off about the new hull. Somehow, looking at the old one, it evokes "large capital ship". Looking at this one evokes... "missile", maybe? It may be the slim part of the aft section, or it may just be the lack of greeble, decoration and turrets. I'd suggest...
    19. lupoCani

      Salvage Turrets

      I'm hoping to collect suggestions like this and weave into a coherent narrative, but for now, I might as well start small with this one example. This is a symptom of a broader phenomenon. The ability to build things in the game vastly outpaces the ability to control them. This is just one of...
    20. lupoCani

      Dev-Thread: New Shielding System in devlopment

      I'd just like to note I'm strongly in favor of progressively weakened shields, for a couple of reasons. It is how fiction generally has us expect shields to work. It means there's some point to aiming when shields are still up. This would allow for balancing where shields last much longer than...