I have no words for how much it disappoints me that my favorite game will never have simulated air. This gigantic thumbs down will have to suffice. I've looked forward to and hoped for a solution to air since I first started playing Starmade. In my opinion, if air is not feasible in this engine...
I do mean completely remove the system grid, but not the sector grid. Sectors are needed by the engine, but I believe the system grid is detrimental to gameplay and aesthetic.
I. Remove the "Star Grid"
One thing about Starmade that's always kind of bothered me is how small space feels. You can still travel the galaxy without FTL in minutes or hours. You can help this somewhat by increasing sector size, but that doesn't change the fact that star systems are SMACK next...
Empyrion has a broader appeal because of its developed planets and survival content. A lot of gamers find ground survival and combat enjoyable, especially those that grew up on Minecraft. Combing that with space and voxels makes for a game with considerable popularity out of the gate...
IGN - Valiant
Why I want to join the server: To test the new weapon update with Ithirahad
Example of my work:
Old, but one of my best - Skyborn-class Light Cruiser
Favorite type of cake: Chocolate creme cake
Nonsense. Planets will be completely reprogrammed in the universe update, and mining will be completely different too. You don't need to worry about this.
This is a very crude system, and is not easier to use than the default controls. The purpose of this suggestion is to be easier to use, particularly for new players.
Some of the points you make here are accurate. A lot of pure-RP builders are just really bad at making turrets. However, even ball turrets tended to be underpowered compared to the massive ship-mounted weapons that defense was balanced around. In what I term a PVPRP build, you'd start out much...
This is based on a control scheme I've seen in an old open-source game, which in turn was based somewhat on the old Elite and Privateer games. This allows stick-and-throttle style controls to work within a Newtonian physics environment like Starmade, while allowing the pilot to take over and fly...
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