b/b Is iffy when mounted on the main ship, but not insane. On turrets, it's absurdly overpowered. Simple solution? Disable it on turrets. It's a specialized "spinal" weapon.
EDIT: Less simple solution:
Any shield covering the entity gets disabled while charging b/b. (Docking anti-exploit)...
We really just need to get rid of recoil. It's annoying and makes cannons less worthwhile to use. I could understand adding recoil if cannons were overpowered, but we have the opposite problem.
I guess that could replace the shield buster. I don't think it would be very useful though, unless it literally got close and then fired a cannon round at close range or something.
This is a brainstorm for a possible alternative way of setting up the missile combinations. I think this better reflects the way missiles are actually used in the game. Obviously there are still things missing, like a way to trade range for damage or vice versa, but it's an interesting idea...
Regardless of whether this is a good idea or not, you're going to have to ban horizontal "widebois" as well, since they have the same strengths. The only reason they're less popular is that people are used to strafing and turning left and right.
I think the name came from an old jump drive exploit called an x-drive. The term was probably widespread in the meta community. Another possible etymology is "eXploit Beam-Beam," which is a very accurate term. Come to think of it, that's probably how the x-drive got its name: "eXploit Drive."
Basic armor is nearly useless in combat unless you pack on ridiculous amounts of the stuff, so this should be fine. New players on roleplay servers sometimes have a hard time finding enough ferkiteen to make their early-game ships look like ships instead of blobs of naked systems.
The game really should NOT hit beta before it has a set of good-quality blueprints for non-builders to play with. This is because all play styles need to be facilitated in the beta release. Releasing it without good default blueprints would marginalize play styles other than Builder.
You have fundamentally misunderstood the suggestion.
It seems you thought I wanted sectors removed. I don't. The sector grid CANNOT and SHOULD NOT be removed. It's how the engine is able to give us an entire universe instead of a single, small game level.
The grid of systems, which are made of...
To be quite honest, it is. I find it odd that you don't see kinship to the self-proclaimed "raging troll" as a bad thing.
More namecalling is it? The toxin is indeed more toxic to the cancer, which should be evident when the moderators swing by. Please stop doing this.
Tu quoque. You've not...
This pleases me greatly.
The lead aim indicator is something I've wanted for a long time. Armor changes are what we needed all along. Cannons and beams are finally viable alternatives to missiles, and we even got mine layers. Not sure about those shields yet, but we'll see.
Now I really hope...
To put it simply, it makes space feel like space. Space is a place where you can't breathe without equipment. It's hostile, and draws a contrast to the cozy, air-filled interior of your ship or station.
I think Galacticraft hit it on the head. You can survive for quite a while with large tanks...
I don’t think anyone wants that TBH... not in this game. The main thing is sealing ships, and possibly limiting how long you can survive in space in only your suit. Lots of ships in sci-fi are self-sufficient in life support, and there’s no reason for that not to be automated. The main thing is...
Have you ever played Empyrion or the Galcticraft Minecraft mod? Think of either of those without air. Weird? Definitely. It's no less weird in Starmade. We've just gotten used to something that makes no sense and is frankly kind of boring. What if spacewalk was something where you had to be...
It's never been a secret that this is a shortcoming of the game, either. It's been ignored for so long that the current state is just assumed to be acceptable, and it's not. Air doesn't exist in StarMade - humans breathe space! We regularly see players and NPCs floating in space with no helmet...
Could some of the core's functions possibly be "outsourced" to other blocks? Like helping the pilot select targets or set nav points?
What about science labs for analyzing stuff we find, or minigame-like astrometrics functions for finding anomalies?
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