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    1. Valiant70

      Prerelease v0.200.250

      the Power "this will take a few months to refine" update.
    2. Valiant70

      Make Salvaging Consistent

      IMO, using salvage beams on it should give blocks, while buildblocking it should give scrap or nothing.
    3. Valiant70

      StarMade v0.200.332 - Reactor System Enhancement and Fixes

      This deserves its own suggestion thread.
    4. Valiant70

      You Have Failed Us

      Another game you might enjoy is Interstellar Rift. It's more limited than Starmade but still fun. Come back and check out Starmade again sometime.
    5. Valiant70

      Go Back to Ratings instead of Likes

      The disagree icon could be some color other than red. For some reason people associate bad things with red. Grey would be fine IMO.
    6. Valiant70

      What is Wrong with Starmade

      There have been indications that the weapon update won't take that long. Maybe three months or so for an initial release. I believe Schema had most of the deep code stuff cleaned up by the time the working power update example came out in dev builds. If I had to guess, I'd say the integrity...
    7. Valiant70

      Quick ship building wishilist

      How about logic that's not a thousand times larger than real-life vacuum tube computers? Some of those were only a few cubic meters.
    8. Valiant70

      What is Wrong with Starmade

      THAT'S EXACTLY WHAT I'M TALKING ABOUT! lol. I say we remove the need for a buffer. If the game stops recalculating integrity on damage, it will be fine. At that point anything above 0 will be feasible, and cubes will not be more durable than other shapes.
    9. Valiant70

      What is Wrong with Starmade

      It's actually going to need some mechanical changes as well as numbers. It needs to be an on or off "it works or it doesn't" system rather than more cube-like systems being increasingly durable. Anything that's over the 0 threshold should be as functional as a cube. As long as that is not the...
    10. Valiant70

      My Thoughts on the New SM

      One I know off the top of my head. Place four groups of thrusters, each sized 3x3x7. Last I checked, negative integrity. Fundamentally, the trouble isn’t any specific shape though. The real problem is that having excess integrity is an advantage. In other words, a ship with a creatively shaped...
    11. Valiant70

      Go Back to Ratings instead of Likes

      *presses phantom agree button* *presses phantom disagree button*
    12. Valiant70

      Fleet Style Auto-Docking / Named Docking Points

      I think this would be a nice feature to add to autopilot when that comes around. We also need engine optimizations so wonky stuff like rubberbanding doesn't happen...
    13. Valiant70

      Go Back to Ratings instead of Likes

      *presses phantom disagree button*
    14. Valiant70

      Quick ship building wishilist

      That would be best.
    15. Valiant70

      StarMade v0.200.332 - Reactor System Enhancement and Fixes

      Due to the extra weight, you may not want to do that on a combat ship.
    16. Valiant70

      StarMade v0.200.332 - Reactor System Enhancement and Fixes

      I think hitting a stabilizer stream should just transfer the damage to the stabilizer it's connected to and start breaking some of the blocks.
    17. Valiant70

      My Thoughts on the New SM

      People were mainly screaming about stabilizers. The darn things ruined the effectiveness of most shapes of ships before the update yesterday. Now that that issue is fixed, it's a bit better. The next thing that needs to be fixed is the integrity mechanic. As it is now, it encourages players to...
    18. Valiant70

      Perma cloaking impossible now? (2.5% over the chamber limit?)

      *presses phantom "informative" button*