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    1. Malacodor

      Advanced AI Targeting

      These should rather be in a priority list. Bugs will be there anyway. ;)
    2. Malacodor

      Helping hands with ship curves :(:(

      Have you already found the integrated tools for circles, ellipsoids and tori (donuts)?
    3. Malacodor

      Kupu's thread

      Thank you for the detailed answer. I was hoping for a solution that doesn't violate these criteria. I did some reasearch and testing to define more precisely what I don't like. I dislike both color combinations and textures. It seems that the different colors of each hull/armor type fit to each...
    4. Malacodor

      Starmadepedia Update Thread

      Shouldn't you be able to solve all problems with the wiki within two days in your cave?
    5. Malacodor

      Kupu's thread

      I'm not vying to anything. I'm hoping a certain guy, who claims to be pretty much Picasso, can come up with a solution. Unfortunately there's no place for a decorative layer on a fighter, where every bit of weight is a burden.
    6. Malacodor

      Kupu's thread

      Probably a bit late, but I don't like how combinations of hull, standard and advanced armor currently look. I'd like to use the various types depending on how much protection each part of a ship needs, but that looks rather ugly. Combining advanced armor heptas with hull tetras (yes, that makes...
    7. Malacodor

      Alternate textures for individual ships (Not texture packs)

      The game somehow has to keep track of the textures used by each block. Where should this information be stored?
    8. Malacodor

      Rail turret axis - transfer to items

      ⚓ T959 Storage cannot be connected to a Rail Turret Axis.
    9. Malacodor

      Display Module to Input Percentage

      It was suggested to input the desired angle directly into a rail rotator block to allow for smaller steps than 45°, but schema didn't like that, since it wouldn't match the usual style (which is why I'm happy, that we can at least input text into displays directly, instead of binary ASCII code...
    10. Malacodor

      Display Module to Input Percentage

      Two words: rail rotators!
    11. Malacodor

      What can be done to make AI-Turret's actually hit stuff?

      AI can predict linear motion, circle strafing is too advanced. In other words: you're too good. How many fighters can be one-shot?
    12. Malacodor

      Core Docking

      Flying a ship while looking sideways or backwards is of course awkward, but players aren't forced to do that. So I don't see a problem with that, unless it's a technical problem I'm not aware of.
    13. Malacodor

      Jump drives with Overdrive slaves - range boost

      If an active defensive overdrive increased both, the power consumption and the range, schema wouldn't need to add slave mechanics for overdrive. For example, if a jump drive is charged 50% without overdrive and 50% with a maximum bonus overdrive, the range would be 125% (0.5*1 +0.5*1.5).
    14. Malacodor

      Invisible Shipyard Modules

      Well, at least I hope that's the intended way, if not I'd be screwed. The game says it must be a C-shape, and 'C's do curve inward. However, the height and width limitation of shipyards is currently broken, so I can't test it.
    15. Malacodor

      What can be done to make AI-Turret's actually hit stuff?

      I'm pretty sure the AI can still lead the target. It just seems to aim for a point slightly different from the calculated one. Also, I don't think turret accuracy should be artificially lowered for bigger turrets. This would be unexpected behaviour, which had to be learned and memorized. The...
    16. Malacodor

      Invisible Shipyard Modules

      Why would the stick out? They can follow the curves.
    17. Malacodor

      Core Docking

      The dockers in the weapons menu are identical. I put them in the hot bar an test where the beam comes from and then rearrange them in a logical order.
    18. Malacodor

      Minecraft Style Buttons

      I already thought we should have logic slabs.
    19. Malacodor

      Core Docking

      If you have several dockers, how do you find out which one is which, if all their beams originate from the same block?
    20. Malacodor

      What is this block?

      We could create a planetarium with moving stars.