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    1. Malacodor

      Dev Blog : October 21st 2016

      I could find only one open combat related bug report about damage beams. If bugs don't get reported, then it's no wonder they don't get fixed.
    2. Malacodor

      Dev Blog : October 21st 2016

      There is one for AI priorities. ;) Problem here is, while penetration weapons only destroy a relatively low number of blocks, they can make aux reactors destroy themselves. Power injectors only had like a handful of essential blocks and could usually stand a few holes in them without losing 90%...
    3. Malacodor

      Ship Shield Compromise

      If there were a 50m gap between ship and shields, this means that there would be a 70m gap for ships with a 20m antenna, for example. Also, ships needn't be <50m in size to penetrate a shield, they just had to stick their nose with the weapon outputs through it.
    4. Malacodor

      AI improvements and priority list

      Made another edit to factor in ion/pierce effects in target selection.
    5. Malacodor

      Opinions On Starmades Combat

      You can do that with up/down arrow keys. You just have to reactivate the AI after leaving the turret.
    6. Malacodor

      Ship Shield Compromise

      A 200 block cannon/pulse weapon can penetrate 3 layers of advanced armor, 9 layers of standard armor and up to 21 layers of systems, and that's a pretty small weapon. A swarm of fighters equipped with these can easily turn big ships into sieves.
    7. Malacodor

      Ship Shield Compromise

      Aux reactors are way more vulnerable than docked reactors, since every single block is a weak spot. A fleet of smaller ships is already superior to a single big ship of the same mass. Brick shields would encourage brick ships.
    8. Malacodor

      AI improvements and priority list

      Dodging ability is closely related to size, I'm not sure if a seperate speed setting would be much of an improvement. Also, maximum speed of a ship would realistically be a secret. I guess many players wouldn't like if AIs would magically know their max speed.
    9. Malacodor

      AI improvements and priority list

      Current or maximum speed? What would this be good for?
    10. Malacodor

      Interserver Facs Big Facs Small Facs Fight (is that a problem)

      No, you should make a faction, that tries to kill the crap out of everybody, but loses every time. :p
    11. Malacodor

      What do you listen to while playing StarMade?

      He's using acoustic weapons of mass destruction! RUN! ...or fight:
    12. Malacodor

      Turret Priority

      Sorry, no insult intended.
    13. Malacodor

      AI improvements and priority list

      Added a few things: Option "Keep distance at weapon range" Target re-check interval Support beams Salvage turrets Mixed system priority I don't think an extra option for this is needed. It isn't hard to avoid overheating ships being salvaged.
    14. Malacodor

      AI improvements and priority list

      Good point. But AI should be able to use support beams on friendly targets automatically, without need for specific settings. Same for salvagers. I'll add that to the OP.
    15. Malacodor

      Linking display modules

      Just place an activation block next to a display block and connect it to a second display elsewhere. On activation, the content of the adjacent display block will be transferred onto the remote display.
    16. Malacodor

      Turret Priority

      I'm against half-assed solutions. What we need is a drag&drop priority list.
    17. Malacodor

      AI improvements and priority list

      Lots of suggestions about improvements for the Bobby AI were made over the years. I combined all I could remember into this one. Part one is a new interface as shown below, while part two are some under the hood improvements. If you think something is missing, feel free to post. AI Active: AI...
    18. Malacodor

      My Titan's Main Weapons, thought/suggestions?

      Shield regen under fire is reduced to 12.5-25%k, so more than 1 437 500 dps is required to overcome this amount of shield regen including ion defensive.
    19. Malacodor

      Tips for cloaking ships

      You can make screenshots in-game with F5 and F6.
    20. Malacodor

      How do you make it so no pirates spawn in game

      server.cfg line 5: ENEMY_SPAWNING = false //Enables enemy spawing