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    1. Trekkerjoe

      For the life of me, I can not find the error in this circuit...

      I had faced a similar problem with counters. You can filter out the 'noise' by adding a NOT to your button, and then connecting it to all the ANDs. This prevents the system from outputting while the FLIP-FLOPs are iterating. Think of it like this. You have your flip flops wired in a chain. The...
    2. Trekkerjoe

      free moving rail block

      If this system is applied to joints and interconnected docked entities become a thing, then you could use rails like pistons and get more control over your mech's joints. In addition, frictionless rails could lead to all of our trams becoming bullet trains using push effect modules. I like this...
    3. Trekkerjoe

      Gargantuan mech build [Forearm]

      Whoah, I like how even the fingers have interior space... Also: Now I'm beginning to wonder exactly what was inside his glove. XD Nice Smash Bros reference.
    4. Trekkerjoe

      StarMade v0.19519 Cargo & more

      Something like this old prototype?
    5. Trekkerjoe

      Criss' Thread

      Ooh, this is much more visually interesting. I like the interior. The droid inside reminds me of the star-wars R1 droid. Like the one who was keeping a watchful eye over the cantina. This gives me the most awesome idea for setting up a faction. One that is neutral to anything else, but...
    6. Trekkerjoe

      What happened to the mech building scene?

      Ok, it seems the mech building scene is at least somewhat alive. Thanks for the insight everyone.
    7. Trekkerjoe

      AI Ideas Thread

      I like the concept of programming blocks, so long as it is intuitive. I also like the ideas for sensing blocks, they should hook up to the bobby AI for more advanced targeting, and should hook up to logic to send signals when the sensor detects something within configurable conditions. In...
    8. Trekkerjoe

      What happened to the mech building scene?

      In the title. It has been a while since I saw even a small mech build on the forums, or the CC. Not to mention that rail contraptions are very rare. What happened? Why has the mech-building scene disappeared? Any explanation would be nice.
    9. Trekkerjoe

      StarMade v0.19498 Slabs & New Blocks

      Yes. The new blocks are going to be so helpful for aesthetic designs on smaller entities.
    10. Trekkerjoe

      Starmade Q&A: Stuff confirmed so far

      What would be even more cool, is if you could use a ship status block to trip your red alert system when you take damage. This, on top of the damage indications, would add to the immersion.
    11. Trekkerjoe

      What have I missed?

      I recommend you look at the most current compilation of the recent Q&A: http://starmadedock.net/threads/starmade-q-a-stuff-confirmed-so-far.21918/
    12. Trekkerjoe

      Incrementing Clicker?

      Actually it is exponential. One has two states, two has four, three has nine, four has sixteen, five has 32, six has 64, seven has 128, and eight has 256. As you can see, the amount of states double with each flip-flop, thus making it very useful for long delays. And especially for cycling...
    13. Trekkerjoe

      StarMade v0.19485 Internationalization Support & Bugfixes

      Oh, so that feature was not fixed then? Bummer. I really wanted to have trader fleets escorting cargo vessels. The cargo vessels would have been rigged to warp upon enemy contact, to add a more dynamic feel to them.
    14. Trekkerjoe

      Incrementing Clicker?

      I had a similar system on my robotic hand. It allowed it to skip memory cells that did not have data, while still allowing the hand play the other animations in demo mode. However, that system is way to complex for the function you need. Instead, build a flip-flop counter. Chain flip flops in...
    15. Trekkerjoe

      Logic Activated Thrusters

      Couple this with a way to steer through logic and I will have all manner of robot harvesters scurrying about, clearing out entire asteroid fields. It and would also allow you to create detachable engine pods for large ships. It could also be used to make pirates more interesting, with logic...
    16. Trekkerjoe

      Triggers and Activation Gates. Dev question.

      I would very much like for these sensors to turn on when it detects an entity, and reset when it no longer detects an entity, as described in the OP. It makes more logical sense, and you know I would exploit this for sensors left and right... It would allow for better/simpler logic builds...
    17. Trekkerjoe

      Some weird problem I've been having with gravity

      I have not played the game in a while, so take the following with a grain of salt. This has happened to my science ship, due to the asymmetrical nature of the core placement. For some reason the game is treating the gravity bounding box as if the core was in the center of the ship. The thing...
    18. Trekkerjoe

      StarMade v0.19485 Internationalization Support & Bugfixes

      Does this also apply to the custom waves? As far as I can recall, they were broken last time. If you had fixed this, than it would totally be worth kitting the pirates and traders with faction-specific ships.
    19. Trekkerjoe

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      I did not quite see this coming. The transporters that it. Hopefully very soon, I will actually get to try them out. In the meantime, schema, I wonder what you guys are planning. The next update is only three days away...
    20. Trekkerjoe

      Dev Blog : October 20th 2015

      I hope you have to get their shields down before you can board them, that would seem to be more balanced. By the way it sounds so far, there will be nothing stopping someone from slapping together a box on engines, cramming it full of npcs, and beaming them all into the enemy ship before they...