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    1. Trekkerjoe

      StarMade v0.19624 Big Bugfixing Round & Fleet Mining

      Oops. Completely screwed up my install. Reinstalling a fresh install. EDIT Good. My textures are no longer scrambled! And It seems reinstalling from steam let me keep my BPs as well. Good. I really didn't want to use my backups.
    2. Trekkerjoe

      StarMade v0.19624 Big Bugfixing Round & Fleet Mining

      I am certain they were already connected, but I will double check to be sure, right after I finish reinstalling.
    3. Trekkerjoe

      StarMade v0.19624 Big Bugfixing Round & Fleet Mining

      Ok. A little testing and it seems the the mining order does not work. They move to specific points in the sector, but they don't mine. Instead they look in the direction that the flagship is aiming and osculate back and forth. I even tried messing with the AI module, and changing my flagship to...
    4. Trekkerjoe

      StarMade v0.19624 Big Bugfixing Round & Fleet Mining

      This sounds interesting. Is this the minimum speed period, or the slowest speed rails move when over the weight allowance?
    5. Trekkerjoe

      Trekkertech Inc. Competition time!

      Back again after a break from Starmade. I was working on a calculator, but it was such a mess that I could not finish it upon my return, so instead, I will show you some of my technological advances:
    6. Trekkerjoe

      star-made.org and bug site down

      Looks like your fix worked.
    7. Trekkerjoe

      Read by Schine Pick up Rails outputting logic through C+V connections

      Perhaps area triggers trip when they are placed adjacent to a rail and a docker goes over the rail. What do you think?
    8. Trekkerjoe

      "What If" StarMade Unofficial Trailer

      Both of these took my breath away. Wait. I started breathing again. It pays to poke around through the old threads, it seems.
    9. Trekkerjoe

      UNOFFICIAL TANK CONTEST! Create your war-tanks here!

      It is old, but it should satisfy your criteria for a tank: It is mostly an aesthetic build, but if friction is implemented, and they fixed the bug with turrets, It should in theory be able to walk on a flat surface. If you have trouble with the wireless blocks just let me know I will try to...
    10. Trekkerjoe

      Is the AI fleet path-finding suicidal??

      I find that fleets take the most illogical path they can possibly take. If you tell the fleet to move to a sector near a sun, you can count on them trying to fly through it. They also like to move in a serpentine motion whenever the destination is at an angle. I even had fleets leaving the...
    11. Trekkerjoe

      Recognized Fleet Command Hotbar

      Here's how I think it should work: In flight mode you should have hotbar or a set of button combinations for in-flight fleet controls. The commands that don't take a variable are listed first, and the ones that do bring up the same prompts in flight mode as it did in the fleet menu. This means...
    12. Trekkerjoe

      Trekkertech Inc. Competition time!

      Finished the carrier: As a prototype, I would say this was successful, however, it is not large enough to see widespread fleet use. It is my hope that we will eventually have more than one carrier in a fleet, only then will it truly be useful. Link: Trobe- Carrier
    13. Trekkerjoe

      Trobe- Carrier Prototype

      As a prototype, I could say it was a resounding success, however it is not large enough to be suitable for fleet use yet. Still, I quite like how it turned out. Now, on to business. It comes with it's drones. The drones launch and redock in Scrin-like fashion, which allowed me to have a twelve...
    14. Trekkerjoe

      Trekkertech Inc. Competition time!

      Took a break from logic to try out fleets. I have a small carrier in progress, the Trobe. This thing will hopefully be able to support 12 drones. It has a red alert feature that automatically launches the drones thanks to Heillos' Model II enemy detector. I probably won't be putting it in the...
    15. Trekkerjoe

      STARMADE V0.19590 - FLEETS AND CARRIERS

      Looks like I'll have to boot the game up and check all the awesome features!
    16. Trekkerjoe

      Implemented Display Module change with Logic Signal

      Yes. We need something like this. It would make the display block a lot more intuitive.
    17. Trekkerjoe

      Trekkertech Inc. Competition time!

      The scanner is complete. Now all that's left to make is the robot itself. First I will have to try to build an ALU in Starmade. Going to be tricky since I am not quite familiar with the technology, but through perseverance I will eventually succeed. Here is a GIF of the scanner in action:
    18. Trekkerjoe

      Logic_Scanner MKI

      WARNING: It causes my new computer to drop frames. Expect some lag with this. It relies on collisions. It is a working scanner in Starmade. It consistently generates the same edgemap under the same conditions, so it could be used for tracking and object recognition if you have a need for it...
    19. Trekkerjoe

      MechaplatformMKI MKI

      I am quite proud of this guy. He can move in four directions using absolute controls. However, his head can translate relative controls to absolute controls, allowing the driver to steer him simply by turning his head. His head includes a mechanism to find the direction he's facing, so he will...
    20. Trekkerjoe

      Trekkertech Inc. Competition time!

      Finished the Mechaplatform. I even gave it a head that you can pilot from. The head has some circuitry and mechanisms to check the direction it has turned, and then set the direction of the platform to match the direction it's facing. Next project will be a scanner system for for locating...