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    1. Trekkerjoe

      Playable Character Races

      Step 1: start with something like this, make it into a skinable model: Step 2: Deck it out with all sorts of equipment(make changes to allow for this), and allow the players to skin the rest: Step 3: Step back and feel proud of the abomination you made. I present to you the Giraffe-Weevil MS...
    2. Trekkerjoe

      Playable Character Races

      Yeah, I was just throwing some ideas around. I would hope, that for every humanoid species, it would have it's nonhumanoid counterpart. Considering this, I would love to be a cybernetically enhanced, human sized giraffe-beetle. I mean, who wouldn't. Also, when I was mentioning the lizard-people...
    3. Trekkerjoe

      Playable Character Races

      This sounds cool. If there is going to be a way to customize the model, or at least chose from a set of models, I would again feel compelled to make my skin even more robotic. I wonder, if this was implemented, what kind of races would you expect? I am hoping that there are humans...
    4. Trekkerjoe

      Dev Blog : October 20th 2015

      Transporters? Heck, yeah! Now here's to hoping that you give us some pretty good reasons for using it. I imagine beaming over to another ship to clear out an alien infestation. I can see players beaming down to their base and back. I can imagine an entire faction beaming over members to prevent...
    5. Trekkerjoe

      My Mech Build

      Looks cool. One thing though. Your system might work faster if you move the read head across the punch card, rather than sliding the card through the read heads. You could then switch animations by sliding the punch cards into place. Of course, this is just a suggestion. I am very much looking...
    6. Trekkerjoe

      Conway's Game of Life circuit development thread!

      Looks like you might have to use some rail trickery to get 3d holograms. If my computer would handle it, I would show you what I mean. Instead, I will just suggest it. You could dock two entities with an alternating pattern of holograms. Since they are alternating, the gaps between the holograms...
    7. Trekkerjoe

      Conway's Game of Life circuit development thread!

      Looks like the perfect use for the forcefield blocks, and it would look pretty awesome. Also, how much do the rules change for 3d game of life?
    8. Trekkerjoe

      Conway's Game of Life circuit development thread!

      Really cool. Watching this for sure. I wonder, are you planning to make a 3D version?
    9. Trekkerjoe

      Rail-less fast clock?

      Oh, I see. I will have to do some testing when my computer issues are fixed.
    10. Trekkerjoe

      Trekkertech Inc. Competition time!

      Unfortunately, I am discontinuing development for the time being. I am not the one who is burnt out, trust me, it is my computer's cooling system that is burnt out. My plans for the near future is to replace this toaster with a proper rig. It will be glorious, just glorious... I am going to...
    11. Trekkerjoe

      Rail-less fast clock?

      You can overclock the simple timer by linking it directly to 2 activation modules, linking the timer to a not, then linking the not to 2 activation modules, and linking the activation modules to a t-flip-flop. Repeat the process each time you want to double the speed, replacing the timer with...
    12. Trekkerjoe

      Introducing... USD type 1 *updated*

      I must suggest something real quick regarding docking problems: Isn't it logical to have go-between adapters for the most common types? Like a smaller ship purely to dock onto the clamp you intend to park your ship at, that you can then dock your main ship at? Pardon me if this was already...
    13. Trekkerjoe

      StarMade LIVE @ Twitchcon

      I am extremely exited for the (possibly) 210m long white space whale! I'll get you yet Mobius Dick!
    14. Trekkerjoe

      Non-canon Star Trek: Legacy Class

      Cool WIP. Can't wait to see how it turns out! Your hull design is quite unusual for... well for a starship in general. Very exotic compared to most ships. Reminds me of a vulture for some reason.
    15. Trekkerjoe

      My Mech Build

      Cool, so you are planning on using a 'Plexdo-Isolator'(Like an Opto-Isolator, accept plexdoors) system for your control circuitry. If so, you could have a parallel station that could be used to load in the different 'program cartridges' with rails, effectively allowing you freedom to change...
    16. Trekkerjoe

      Rail Docking Clamps

      Finally got around to making my take on it.
    17. Trekkerjoe

      My Mech Build

      Ok, Just in case anyone couldn't follow my rambling post: This is a chain of two-bit cells controlling the rotator for four frames. I illustrated how they bus the output through each other, as well as shown how the circuits are hooked together. When you press the activator, the pulse travels...
    18. Trekkerjoe

      Ai factions, a giant ball of ideas.

      We need this. All of it. It would add a dynamic feel to the world, and actual objectives, both which are utterly lacking currently. Along the idea of alien races, what if someone is a member of said race? I am obviously a robot(for RP purposes), but if the game thinks my character is human...
    19. Trekkerjoe

      My Mech Build

      "Its like old school punchcards." Like that. You are mechanically encoding the movements of the hand, far from what I expected. You could easily encode very complex gestures, but ultimately, it will take up a lot of space. Thankfully, you have plenty of space assuming your mech doesn't move...
    20. Trekkerjoe

      Rail Docking Clamps

      Totally makes sense. But you would either be missing a corner, or have a deformed-looking clamp. Of course, you could use rails to slide the missing/dislocated other piece in place of the docker when extended, to allow the ships to orient together, and maintain compatibility for other docking...