This is intended to be a list of features and plans confirmed in the last Q&A livestream. I'll be honest, I haven't watched the entire stream, in fact, I've just watched it until around 1:15, so if something is missing, please tell and I'll add it to the OP. I'll also be adding things as I watch the recording of the stream during the next hour or so. Things I'm most uncertain about are colored blue, so if I'm wrong please tell and plese do correct me if I'm wrong on anything else.
- Slabs. Come in sizes of 1/4, 1/2 and 3/4 of a block. Come in all types of hull. Smaller wedges also planned. Crystal slabs are a possibility.
- New spawn station. Largely detailed, huge in size, full of hidden secrets and easter eggs.
- Advanced AI that's capable to dock to carriers and follow waypoints is planned.
- Cross-entity rail movement are not a priority.
- Better graphical effects, (missile explosion particle effects and such).
- High-poly blocks planned. Will use LOD system to make them less performance intensive.
- More complex AI factions planned. There will be 5-6 of them that are preset and the rest will be procedurally generated to fill in the gaps. Players will be able to interact with other factions in many ways. Custom random stations with LUA scripting. Server admins will be able to set up their own factions with random stations. Economy will be demand-driven.
- Planet optimizations planned, will be bigger, have more types. Devs also considered polygonal Space Engineers-like planets, though no serious talks happened and this is not a priority.
- Personal equipment, like jetpacks and armor is planned. More personal weapons planned, devs are yet to work out the details.
- If food is ever implemented, it will most likely be used for maintaining NPCs or giving PCs buffs.
- Scaled explosion effects planned, but not a priority.
- Lore for the game is currently work in progress. Interacting with other factions and lore will be entirely optional and you will be able to play the way you want.
- All types of fauna will have variable levels of rarity. Space whales will be a rare sight. There are regions where certain creatures are more likely to appear.
- Space whales unlikely to be implemented until the next year. Won't be called space whales.
- There will be tools to download and publish templates in-game using Starmade registry.
- Capital ships are planned to be available around mid-game. Hyper space blocks as a capital ship system that affects warping time in some way was also mentioned.
- Logic tubes to be optional.
- Visual and audial feedback when your ship is damaged to certain levels.
- System for helping target other ship's certain systems. Will work as an extension for the scanner system.
- Proper liquid system planned, but not at the highest priority.
- More features for display blocks planned: more tags, logic interaction and LUA scripting.
- Random NPC skins planned, custom skins for your own crew also a possibility.
- Large/small ship balancing.
- Cross-entity support for NPCs.
- Faction permission system overhaul.
- Directional thrusters planned, servers will be able to adjust between arcadey and Newtonian physics systems and to anything in between. How the thrusters handle will also depend on your game's setup.
- Final release of the game will be at around 30-40 dollars.
- Slabs. Come in sizes of 1/4, 1/2 and 3/4 of a block. Come in all types of hull. Smaller wedges also planned. Crystal slabs are a possibility.
- New spawn station. Largely detailed, huge in size, full of hidden secrets and easter eggs.
- Advanced AI that's capable to dock to carriers and follow waypoints is planned.
- Cross-entity rail movement are not a priority.
- Better graphical effects, (missile explosion particle effects and such).
- High-poly blocks planned. Will use LOD system to make them less performance intensive.
- More complex AI factions planned. There will be 5-6 of them that are preset and the rest will be procedurally generated to fill in the gaps. Players will be able to interact with other factions in many ways. Custom random stations with LUA scripting. Server admins will be able to set up their own factions with random stations. Economy will be demand-driven.
- Planet optimizations planned, will be bigger, have more types. Devs also considered polygonal Space Engineers-like planets, though no serious talks happened and this is not a priority.
- Personal equipment, like jetpacks and armor is planned. More personal weapons planned, devs are yet to work out the details.
- If food is ever implemented, it will most likely be used for maintaining NPCs or giving PCs buffs.
- Scaled explosion effects planned, but not a priority.
- Lore for the game is currently work in progress. Interacting with other factions and lore will be entirely optional and you will be able to play the way you want.
- All types of fauna will have variable levels of rarity. Space whales will be a rare sight. There are regions where certain creatures are more likely to appear.
- Space whales unlikely to be implemented until the next year. Won't be called space whales.
- There will be tools to download and publish templates in-game using Starmade registry.
- Capital ships are planned to be available around mid-game. Hyper space blocks as a capital ship system that affects warping time in some way was also mentioned.
- Logic tubes to be optional.
- Visual and audial feedback when your ship is damaged to certain levels.
- System for helping target other ship's certain systems. Will work as an extension for the scanner system.
- Proper liquid system planned, but not at the highest priority.
- More features for display blocks planned: more tags, logic interaction and LUA scripting.
- Random NPC skins planned, custom skins for your own crew also a possibility.
- Large/small ship balancing.
- Cross-entity support for NPCs.
- Faction permission system overhaul.
- Directional thrusters planned, servers will be able to adjust between arcadey and Newtonian physics systems and to anything in between. How the thrusters handle will also depend on your game's setup.
- Final release of the game will be at around 30-40 dollars.
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