So, we all know how unimportant Ai factions are right now. Sure, every so often you battle a pirate group, or watch trading guild ships fly by, but honestly, you never get to see any inter-faction action. (It even rhymes!)
So, this is a thread of some ideas that will hopefully spice up life a little bit in the vast, lonely expanse of Single player.
The first Idea is based off of THIS POST from Crimson-Artist
Basically, we need population in the vast emptiness of space. The universe shouldn't be filled with only a trading guild and pirates after all!
I suggest that we should add an extra settings menu on the creation of a new universe, which would be a separate window accessible from the tools drop-down. It would Include the ability of adding however many AI factions you want, create their allegiances amongst themselves, assign specific blueprints from your catalog for ships and stations, etc. There could possibly even be an option to generate claimed faction territory in small clumps in each galaxy per faction. (Which would be procedurally generated as the player expands into other galaxies to hopefully increase performance)
The AI factions would be able to be hostile to each other, neutral, sided with certain factions, etc. The menu would also give you the ability to start out as a permanent member of one of the factions, even a pirate or a trading guild merchant (Allowing you to modify their respective stations, but not shops. This part is optional, and It should be single player only stuff if it is implemented because it could cause mega abuse.)
Obviously, with the whole blueprint selection per-faction, it could encourage more contests for default factions and such, as well as community created AI factions.
With the idea of custom NPC factions implemented, it can open up a lot of new possibilities. Here are a few I was thinking of, but I'm sure many more could be brought up.
Missions: Any allied or neutral factions to you could have missions. Some missions could include:
Now, to make things for factions even more interesting, there could be some sort of value that determines how much or how little a faction likes you. Completing missions for them or their allies, or assisting in a battle against their enemies, would make this value rise (Up to a cap). Doing missions for their enemies, attacking allied ships, failing or turning down important missions (like defending), or raiding allied bases, would lower this value. Things then could become more dynamic, as you might be allies with two factions who are warring against one another, and have to choose which allies you like to be with more.
Faction territories could also spawn different things. For instance, their faction aligned stations will replace natural pirate spawned ones (pirates would only spawn in unclaimed systems, and factions with claimed space nearby will systematically "raid" them if you approach one), planets can have defense systems or more complex cities on them, or even mining operations in asteroid fields. You will more likely see their ships flying around their territory as well. (also subject to the "out of sight" despawn mentioned earlier to keep entity count/bloat down)
This is probably just a taste of what could make single player more dynamic, and I hope to see any critique or ideas you guys have too!
EDIT 2/26/15 11:45PM EST - Made a few clarity edits so it's easier to read
EDIT 9/16/15 12:46 PM EST - Made a few more updates to ideas and cleaned up things that were out of date.
So, this is a thread of some ideas that will hopefully spice up life a little bit in the vast, lonely expanse of Single player.
The first Idea is based off of THIS POST from Crimson-Artist
Basically, we need population in the vast emptiness of space. The universe shouldn't be filled with only a trading guild and pirates after all!
I suggest that we should add an extra settings menu on the creation of a new universe, which would be a separate window accessible from the tools drop-down. It would Include the ability of adding however many AI factions you want, create their allegiances amongst themselves, assign specific blueprints from your catalog for ships and stations, etc. There could possibly even be an option to generate claimed faction territory in small clumps in each galaxy per faction. (Which would be procedurally generated as the player expands into other galaxies to hopefully increase performance)
The AI factions would be able to be hostile to each other, neutral, sided with certain factions, etc. The menu would also give you the ability to start out as a permanent member of one of the factions, even a pirate or a trading guild merchant (Allowing you to modify their respective stations, but not shops. This part is optional, and It should be single player only stuff if it is implemented because it could cause mega abuse.)
Obviously, with the whole blueprint selection per-faction, it could encourage more contests for default factions and such, as well as community created AI factions.
With the idea of custom NPC factions implemented, it can open up a lot of new possibilities. Here are a few I was thinking of, but I'm sure many more could be brought up.
Missions: Any allied or neutral factions to you could have missions. Some missions could include:
- Group battles; Go to a specified sector and help your allies defeat an enemy fleet attacking X or Destroying Y station.
- Delivery runs; A cube of resources (Hull, systems, etc) will spawn that you must dock to your ship and deliver to a certain sector. Enemy faction spawning could be increased during the extent of the mission. (I dont know how the rail system would handle this one when it's implemented, but something like this would be cool) (EDIT 9/6/15; It would be for the magnetic rail system when it's released)
- Ship building commissions; Build a ship with the required specs for the faction, which will become a faction-usable blueprint permanantly. (Admins can Edit of course if needed)
- (The all dreaded) Short-ranged Escort missions. Yes. I said it. Escort missions. You could escort a fleet of transport ships to a planet up to 5 sectors away. (Not systems, also dependant on sector size setting) Or you could accompany a battle fleet to a war-zone as re-reinforcements and join in on the battle. those are just a few ideas, but there could be more under this category.
- Planetary defense, defend a planet from an invading fleet for X amount of time. If a certain structure on the planet (which could be spawned for the event, or use existing cities) is destroyed, the defenders lose.
Now, to make things for factions even more interesting, there could be some sort of value that determines how much or how little a faction likes you. Completing missions for them or their allies, or assisting in a battle against their enemies, would make this value rise (Up to a cap). Doing missions for their enemies, attacking allied ships, failing or turning down important missions (like defending), or raiding allied bases, would lower this value. Things then could become more dynamic, as you might be allies with two factions who are warring against one another, and have to choose which allies you like to be with more.
Faction territories could also spawn different things. For instance, their faction aligned stations will replace natural pirate spawned ones (pirates would only spawn in unclaimed systems, and factions with claimed space nearby will systematically "raid" them if you approach one), planets can have defense systems or more complex cities on them, or even mining operations in asteroid fields. You will more likely see their ships flying around their territory as well. (also subject to the "out of sight" despawn mentioned earlier to keep entity count/bloat down)
This is probably just a taste of what could make single player more dynamic, and I hope to see any critique or ideas you guys have too!
EDIT 2/26/15 11:45PM EST - Made a few clarity edits so it's easier to read
EDIT 9/16/15 12:46 PM EST - Made a few more updates to ideas and cleaned up things that were out of date.
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