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    1. Captainredfox

      AliSTAR ferry - Stuff and things

      Changed aesthetics a bit, added slabs. now it looks less boring to me. Reduced power shields and shield recharge in exchange for better overdrive and thrust to weight ratio. 2.2 TtW with 50% overdrive.
    2. Captainredfox

      "Weiro" Pirate Fighter/Smuggler 1.0

      Overview The Weiro is a small utility ship used by pirates for smuggling contraband items through space, whether it be drugs, weapons or slaves. It has a decent top speed with about a 2.2:1 thrust ratio. Has a weird docking collar, easily convertable to USD-1. Tactics Although not meant for...
    3. Captainredfox

      Read by Schine Interial Dampening

      Yes, I believe that StarMade isn't a game about being realistic; it's just fun. Sometimes fun is better than realism. Also, I wonder why they made shift only use 33% thrust?
    4. Captainredfox

      Read by Schine Interial Dampening

      I know... I mean so that it uses full throttle to oppose it, right now it barely helps. If you press a strafe key it is much more effective at negating movement, which tells me the pressing shift doesn't use full throttle.
    5. Captainredfox

      Periods of long inactivity are to be expected.

      Periods of long inactivity are to be expected.
    6. Captainredfox

      Read by Schine Interial Dampening

      That's exactly what I mean, its not like you can't already do this manually; but it would be really nice if it could be automatic. This game draws a lot from other space sims, why not have an option for similar flight?
    7. Captainredfox

      Read by Schine Interial Dampening

      Ships in StarMade fly like mobile turrets, unless you hold the strafing keys for the opposing direction. My proposition is to add a function to the thrust menu that automatically tries to use some thrust to oppose all none-forward movement, to make the ship fly "on rails" like a plane. A...
    8. Captainredfox

      How do you make large ships?

      My problem isn't building, it's building large things. Your idea for premade rooms is pretty cool, I'll have to make some templates. Thanks for all the answers, everyone.
    9. Captainredfox

      How do you make large ships?

      Hello, I've noticed that as time goes on, it gets harder and harder to play multiplayer with a smaller ship. I am never able to build anything very large because I get bored of building it early on and it never gets finished. It takes me a few days to build a sub 10k ship, I can't imagine how...
    10. Captainredfox

      Are energy generators still relevant?

      7.5 million mass isn't large, that's really enormous.
    11. Captainredfox

      Read by Schine Blatant Ripoff of Homeworld to Start Discussion for Fleet Stuff

      I would really love to see fleet management similar to the X series, like autonomous roaming traders, ships that can be given orders from anywhere, etc. It was so cool seeing your faction become a big economical/military presence in those games. Those who played those games know what I mean. If...
    12. Captainredfox

      Is there any reason to build small ships?

      My idea of small is under 3k mass, medium is 3-10k and anything above is large. Lock-ons are the easiest way to take out small ships and their perfect long range tracking nature negates one major advantage of small ships: being a smaller target. It should take longer to lock onto ships that are...
    13. Captainredfox

      Need suggestions

      I've been working on this ship for a while, I haven't started an interior or any RP things. It's supposed to be alien-esque. Ideas, thoughts, suggestions?
    14. Captainredfox

      What Docking Port Do You Use?

      Okay, I see this thread was a waste. Is there a way to delete it?
    15. Captainredfox

      What Docking Port Do You Use?

      For being universal I've never heard of it, care to enlighten me?
    16. Captainredfox

      What Docking Port Do You Use?

      I've seen a lot of "universal" docking ports but lets try and make a community effort to find out which ones are actually compatible. Post your designs here with a similar post structure to this: 1. [PlayerName], [DockingPortName] [Picture] Here are the two types that I use: 1...
    17. Captainredfox

      Argo-52 1.0

      ---------Size---------- 5760 blocks L: 52 H: 17 W: 25 50,000 power 25,000 power regen ---------Health-------- 100,000 struc HP 250,000 armor HP 855 shields 572 shield regen -----------Misc--------- 120,000 m/3 cargo space Has Jumpdrive Has Scanner 16% overdrive 5x5 R Docking port easily...
    18. Captainredfox

      Mini Auto-miner

      Heres a shite video, I'm not used to editing. The main boom is controlled with a flip-flop (shown at 3:00) that is connected to the two buttons that switch the rails. The extend button also starts a line of delay gates before opening the salvage array to keep it from hitting the ship and...
    19. Captainredfox

      Minimum lock on-range for missiles

      I don't mean a minimum distance of several hundred meters, I mean like a kilometer or more. This is especially true for small ships which are impossible to flank.