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    1. Captainredfox

      System names need some work

    2. Captainredfox

      Cargo Improvements

      Yeah, I think that 100 per block is way too much, I think 5-20 would be better. Especially if it weighed even less in storage than it does now.
    3. Captainredfox

      Elefa - Cargo Space

      -removed contents of the cargo containers, this lowered the shield stats a bit. The jumpdrive seems unchanged -some touch ups using new slabs -added support for the optional cargo extension
    4. Captainredfox

      Elefa Cargo Extension 1.1

      This is a dock-able attachment for the Elefa cargo ship. It adds 512,000 more cargo capacity, bringing the ship's total to ~600k. It can still jump in a bearable amount of time. It has no shields and relies on the mothership to share shields, so ensure the main ship's shields don't fall below...
    5. Captainredfox

      Will get around to adding cargo to ships over november

      Will get around to adding cargo to ships over november
    6. Captainredfox

      "Shinju" Tugboat - Cargo Space

      -Added 4k of cargo space, not much, but this isn't a cargo ship. As a matter of fact, since there was no space to make cargo space, the cargo is placed...
    7. Captainredfox

      A simple request - factories on asteroids

      If only you could place build blocks on asteroids... or can you? I need to get with the times.
    8. Captainredfox

      "Shinju" Tugboat - Transporter room

      -replaced storage containers with a single-man transporter. Who used those anyway?
    9. Captainredfox

      Small Shipyard - Transporter rooms

      -Added twin two-man transporter rooms, aptly named 1 and 2.
    10. Captainredfox

      Elefa - Engineering room update

      -changed core room to more fit the ship's low tech style.
    11. Captainredfox

      Small Shipyard 1.1

      This is an unnamed space station which has the primary purpose of building smallish sized ships. The exact dimensions of the two drydocks are unmeasured; however it can fit a Type-16 corvette in it for reference. It has four hangars that each can house one Type-70 heavy fighter if the decorative...
    12. Captainredfox

      "Shinju" Tugboat 1.1

      The "Shinju" LSC is a tugboat with a push beam and a stop beam. Tugboats are most useful in positioning thrusterless rail components and moving turrets during station construction. They can play some mean asteroid football as well. Equipped with a powerful jumpdrive and scanner, the Shinju also...
    13. Captainredfox

      Mining Turret 1

      A very minor project, just a small turret for mining asteroids.
    14. Captainredfox

      The Rail Thread

      That minigun in your sig is awesome
    15. Captainredfox

      Type-99 Speical Combat Platform 1.0

      The Type-99 is a support ship meant to be undocked from a mothership to attempt to get players safely into the enemy ship. It can carry 2 soldiers inside the ship and has a 'balcony' for firing grapple beams. To use effectively, have both boarders inside the Type-99 and do a close flyby...
    16. Captainredfox

      The Rail Thread

      A repair ship I call "The Gator" edit: S*** I necroed, sorry
    17. Captainredfox

      Type-70 Heavy Fighter - Performance Upgrade

      -Thrust to weight ratio is now better -Added a 'flare' launch to distract anti missile defenses -Improved power cap -slightly improved power regen After the explosive weapon buff I found a good tactic with this ship is the shoot for squishy cockpits and glowing engine bits. The missiles don't...
    18. Captainredfox

      "Long Haul" freighter/miner - Boarding defense

      -added anti personnel damage pulse to discourage boarding
    19. Captainredfox

      "Long Haul" freighter/miner - Fixed broken rails

      Unbroked the landing gear and launch bay bridge
    20. Captainredfox

      Read by Schine Ship Specialization

      Firstly, thank you for replying politely and clearly. I see what you mean now and I guess I hadn't really thought of the creative side of this game when posting this idea. I had been only thinking about the combat and how stale it can be and personally the combat is my biggest gripe. Thanks.