Honestly for me theres a long list of impending features that have prevented me from building things. The power proposal is just another brick in the wall. Until most of the place holder mechanics become something more I feel little need to sit around and tweak. The only future proof building I...
Large companies usually don't innovate like this because its a rough process. There is no way to assure the desired result no matter how smart you are. Starmade is trying many things together that have never been done before. It doesn't surprise me that this game is a lot of trial and error as...
If you don't want people to bother you, play offline. I don't understand the point of this PvP vs RP argument. In fact I don't really think that's even where the true divide is. The two are not mutually exclusive, as you can easily RP while you PvP. RP in this sense seems to mean players who...
To me these things seem dependent on one another. Look at a feature like build docker. It wouldn't exist if that wasn't need by builders who needed that functionality. How would we know what kind of blocks we would need if there was no world to explore. I would say development has been rather...
So what you are telling me is that the combat, economic, npc, and universe systems should be seen as something on top of building? I disagree simply because this leads to circular reasoning. The ships you build would have no purpose if it were not for the other game systems. I think its good to...
Starmade won't be overtaken. There is no other game that has the technology that Starmade has right now. It hasn't really proven itself in the market yet either. Until it proves itself, other companies are most likely not going bite. I would only be worried if a larger, more experience dev team...
I've just stopped building because I'm tired of spending time building ships that don't do much. Until there is actual gameplay I'm at most just going to focus on RP type builds. Combat is just boring as hell right now. The only way to have a good fight is if you 1v1 somebody in the same sector...
This is my biggest issue. I'd really like to hear a good explanation as to why it is necessary to do this now. If we had a game to screw around with I wouldn't mind just using the ships I've built so far. I do think we need to work on systems a bit but I'd rather they stuck to the schedule if...
Systems themselves obviously need a bit of reworking. The new power mechanics should allow for systems to draw on power in a variety of ways and allow specialized reactors.
From my experience a slim wedge shaped ship is usually best. This is mainly due to the effectiveness of a low profile...
thatothermitch A lot of people are already fed up with the way things have been handled so far. I thought that when they had things planned out in the timeline it would be a tough but steady march to the finish line. Now I'm am seriously starting to doubt how well planned everything actually...
This post is the result of all the brainstorming and discussions that I've had since the power proposal dropped. I've slowly mulled over ideas and feelings on the possible new system. I put this together to prompt discussion and provide my own personal version of a new power system. I'll start...
It seems like in recent updates they've toned down the overall brightness level of light sources. You used to be able to mostly do what you want with a wall of crystal.
It's really hard to work on something that you KNOW you are going to have to rip apart and rebuild. The entire way that you build will change so all systems will most likely have to be remade. This is very true of designs that are precise in bringing out their fullest potential. As long as we...
I think as long as there is a way for builders to work with the new system there won't be too much of an issue. I agree with idea that this is a system that needs to be combed over many times. At the same time we the players need to extensively test this. To me the best solution would be to have...
NeonSturm I was responding to the OP. Just because I post under you doesn't mean I'm responding directly to you. What you are saying makes no sense. What's stopping me from making turrets take up 80% of my hull? If we keep putting arbitrary limits on things people will continue to find ways...
NeonSturm I was mainly addresing gigantism. As far as your suggestions go, let's see how the power system works out before we start working on systems as a whole.
Maybe more like a title system. You could name the ship as you can now and also create a name title. I think this is an easy and potential useful/humorous system.
So limit how big my weapons and other systems are? If I want to make a giant planet busting cannon I shouldn't have to wrestle with the game to even get it to function. Gigantism isn't really an issue with the game itself. Its more of an issue when everyone is on build server and wants to fight...
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